Difference between revisions of "Skinner"
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+ | '''Skinner''' is a crafter feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Skinner_icon.png | | image = Skinner_icon.png | ||
Line 8: | Line 11: | ||
}} | }} | ||
− | + | The 20% bonus is not added when infusing leather with [[Blueprint: Infused Leather]], so crafting armors using infused leathers won't get the 20% bonus twice. | |
− | + | Blueprints which can use leather: | |
{{ComponentGroup|UsesLeather}} | {{ComponentGroup|UsesLeather}} | ||
− | + | List of leathers: | |
{{ComponentGroup|Leather}} | {{ComponentGroup|Leather}} | ||
− | |||
− | |||
{{clear}} | {{clear}} | ||
== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = | + | | name = Skinner |
− | | max = | + | | max = 5 |
− | | text = Further increases the effective quality by | + | | text = Further increases the effective quality by 2% for each specialization point. |
}} | }} | ||
+ | |||
+ | == History == | ||
+ | * [[0.1.14.0]] - feat introduced | ||
Latest revision as of 02:08, 5 November 2019
Skinner is a crafter feat.
Feat
Skinner | |
The quality of leathers counts as if 20% higher in all your crafts. | |
Requirements
|
The 20% bonus is not added when infusing leather with Blueprint: Infused Leather, so crafting armors using infused leathers won't get the 20% bonus twice.
Blueprints which can use leather:
List of leathers:
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Bison Leather E
- Greater Siphoner Leather E
- Leper Serpent Skin E
- Heartbreaker Serpent Skin E
- Sea Wyrm Scales E
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
- Infused Bison Leather E
- Infused Greater Siphoner Leather E
- Infused Leper Serpent Skin E
- Infused Heartbreaker Serpent Skin E
- Infused Sea Wyrm Scales E
Specializations
- Skinner (5 levels) — Further increases the effective quality by 2% for each specialization point.
History
- 0.1.14.0 - feat introduced