Difference between revisions of "Mechanics"

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(→‎Related items: added blueprints from 1.1.1.0 core city factions update)
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* {{Itemlink|Blueprint: Recycle Item}}
 
* {{Itemlink|Blueprint: Recycle Item}}
 
* {{Itemlink|Blueprint: Repair Kit}}
 
* {{Itemlink|Blueprint: Repair Kit}}
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Mechanical components and tools
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* {{Itemlink|Blueprint: Frag Grenade Case}}
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* {{Itemlink|Blueprint: Frag Mine Case}}
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* {{Itemlink|Blueprint: Lockpicks}}
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* {{Itemlink|Blueprint: Thin Grenade Case}}
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* {{Itemlink|Blueprint: Thin Mine Case}}
  
 
Low mechanics requirement only (5-15)
 
Low mechanics requirement only (5-15)

Revision as of 22:05, 6 December 2019

Mechanics is a crafting skill.

Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Mechanics is used mainly for crafting a wide variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components.

It can also be used to repair mechanical devices that are not items.

You can get a 15% bonus to Mechanics when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Related items

Weapons

Armor

Combat utilities and traps

Common bullets

Special bullets

Mechanical item processing

Mechanical components and tools

Low mechanics requirement only (5-15)