Difference between revisions of "Skills"

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'''Skills''' in [[Underrail]] represent your character's competence and knowledge in specific topics.
 
'''Skills''' in [[Underrail]] represent your character's competence and knowledge in specific topics.
  
You gain '''{{color|silver|40}}''' skill points every level, except at character creation where you have '''{{color|silver|120}}''' points to spend. You cannot increase any given skill beyond its maximum for your current level, which is '''{{color|silver|10 + 5}}''' per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.
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Each skill has two values on the Character Sheet {{key|S}} menu: a base value and an effective value. Effective value is displayed in parentheses after the base value and is visible only if it differs from base value. The base value is the number of skill points invested in that skill. The effective value is the actual skill value with all skill modifiers<sup>[1]</sup> counted in. ''(Eg. bonuses from related base abilities, skill synergies, and certain items.)'' The base values of skills are used in requirements for learning new feats and abilities, while effective values are used for everything else.
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:<sup>[1]</sup> ''Note: Dodge and Evasion are not only skills, but also defensive stats. Some effects apply directly to the defensive stats instead of the skills. Combat Stats ''{{key|C}}'' menu shows their values as used in combat calculations.''
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You gain '''{{color|silver|40}}''' skill points every level, except at character creation where you have '''{{color|silver|120}}''' points to spend. You cannot increase any given skill beyond its maximum for your current level, which is '''{{color|silver|10 + 5 per level}}'''. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.
  
  
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;Skill synergies
 
;Skill synergies
: Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.
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: Some skills also benefit from others through skill synergy, increasing their effective skill value by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum base value for your current level.
 
{{clear}}
 
{{clear}}
  
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{{Skill
 
{{Skill
 
| name        = Biology
 
| name        = Biology
| image      = Items_components_heart.png
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| image      = Heart.png
 
| quote      = Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.
 
| quote      = Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.
 
| notes      = '''Biology''' skill is for crafting medicine items and processing plants or animal remains into useful chemicals.
 
| notes      = '''Biology''' skill is for crafting medicine items and processing plants or animal remains into useful chemicals.
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| quote      = Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.
 
| quote      = Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.
 
| notes      = '''Thought Control''' psi abilities deal with crowd control and other ways to affect the minds of organic targets.
 
| notes      = '''Thought Control''' psi abilities deal with crowd control and other ways to affect the minds of organic targets.
| relatedBase = * [[Will]]
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| relatedBase = * [[Will (Base Ability)|Will]]
 
| synergies  =
 
| synergies  =
 
* [[Psychokinesis]] 10%
 
* [[Psychokinesis]] 10%
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| quote      = Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.
 
| quote      = Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.
 
| notes      = '''Psychokinesis''' psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.
 
| notes      = '''Psychokinesis''' psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.
| relatedBase = * [[Will]]
+
| relatedBase = * [[Will (Base Ability)|Will]]
 
| synergies  =
 
| synergies  =
 
* [[Thought Control]] 10%
 
* [[Thought Control]] 10%
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| quote      = Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.
 
| quote      = Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.
 
| notes      = '''Metathermics''' psi abilities consist various ways to directly deal fire and cold damage to your enemies.
 
| notes      = '''Metathermics''' psi abilities consist various ways to directly deal fire and cold damage to your enemies.
| relatedBase = * [[Will]]
+
| relatedBase = * [[Will (Base Ability)|Will]]
 
| synergies  =
 
| synergies  =
 
* [[Thought Control]] 10%
 
* [[Thought Control]] 10%
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| quote      = Ability of mind to manipulate time or time perception on very local level, including partial time suspension, reversal and recurrence.
 
| quote      = Ability of mind to manipulate time or time perception on very local level, including partial time suspension, reversal and recurrence.
 
| notes      = New skill in [[Underrail: Expedition]], '''Temporal Manipulation''' psi abilities primarily feature delayed damage and buffing/debuffing.
 
| notes      = New skill in [[Underrail: Expedition]], '''Temporal Manipulation''' psi abilities primarily feature delayed damage and buffing/debuffing.
| relatedBase = * [[Will]]
+
| relatedBase = * [[Will (Base Ability)|Will]]
 
| synergies  =
 
| synergies  =
 
* [[Thought Control]] 10%
 
* [[Thought Control]] 10%
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| quote      = Your ability to convince the other party to see things your way through non-violent means.
 
| quote      = Your ability to convince the other party to see things your way through non-violent means.
 
| notes      = '''Persuasion''' is often used to resolve difficult situations with peaceful dialogue.
 
| notes      = '''Persuasion''' is often used to resolve difficult situations with peaceful dialogue.
| relatedBase = * [[Will]]
+
| relatedBase = * [[Will (Base Ability)|Will]]
 
| synergies  = * [[Mercantile]] 20%
 
| synergies  = * [[Mercantile]] 20%
 
}}
 
}}
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| quote      = Your ability to make someone act out of fear.
 
| quote      = Your ability to make someone act out of fear.
 
| notes      = '''Intimidation''' is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s.
 
| notes      = '''Intimidation''' is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s.
| relatedBase = * [[Will]]
+
| relatedBase = * [[Will (Base Ability)|Will]]
 
| synergies  = * [[Persuasion]] 10%
 
| synergies  = * [[Persuasion]] 10%
 
}}
 
}}

Latest revision as of 13:32, 12 January 2020

Skills tab of the character screen

Skills in Underrail represent your character's competence and knowledge in specific topics.

Each skill has two values on the Character Sheet S menu: a base value and an effective value. Effective value is displayed in parentheses after the base value and is visible only if it differs from base value. The base value is the number of skill points invested in that skill. The effective value is the actual skill value with all skill modifiers[1] counted in. (Eg. bonuses from related base abilities, skill synergies, and certain items.) The base values of skills are used in requirements for learning new feats and abilities, while effective values are used for everything else.

[1] Note: Dodge and Evasion are not only skills, but also defensive stats. Some effects apply directly to the defensive stats instead of the skills. Combat Stats C menu shows their values as used in combat calculations.

You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.


Related base abilities
Each skill is affected by one of your character's Base Ability Scores, but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by 8.5%, while every point below 4 decreases it by 10%.


Skill synergies
Some skills also benefit from others through skill synergy, increasing their effective skill value by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum base value for your current level.

Offense

Offense skills, along with psi skills, define your character's primary means of attacking.

Guns

AssaultRifle.png Main article: Guns

Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.

In-game description

Guns skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill.

Related Base Ability

Skill Synergies

  • None

Throwing

Frag Grenade.png Main article: Throwing

Increases your precision with all throwing weapons and utilities, including grenades.

In-game description

Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives.

Related Base Ability

Skill Synergies

  • None

Crossbows

Scoped Hurricane Crossbow.png Main article: Crossbows

Increases your precision and damage with crossbows.

In-game description

Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields.

Related Base Ability

Skill Synergies

  • None

Melee

Sledgehammer.png Main article: Melee

Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating.

In-game description

Melee includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers. Underrail: Expedition adds spears and swords.

Related Base Ability

Skill Synergies

  • None

Defense

Defense skills are a part of your character's defensive abilities. They let you completely avoid some attacks. They can reduce chance to hit by up to 60% (if effective evasion/dodge skill is twice the attacker's effective attack skill)[1]

They are related to agility.

Dodge

Uncanny Dodge ability.png Main article: Dodge

Increases your chance to avoid melee attacks.

In-game description

Dodge skill primarily helps you avoid all sorts of melee attacks.

Related Base Ability

Skill Synergies

Evasion

Evasive Maneuvers ability.png Main article: Evasion

Increases your chance to avoid a ranged attack. Reduces damage you receive from area of effect attacks.

In-game description

Evasion skill helps you avoid most ranged attacks, except psionics. It also reduces damage from AoE attacks such as grenade/mine explosions and pyrokinesis.

Related Base Ability

Skill Synergies

Subterfuge

Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.

Stealth

Icon subterfuge.png Main article: Stealth

Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat.

In-game description

Stealth skill allows you to successfully stay hidden from others in Stealth Mode.

Related Base Ability

Skill Synergies

  • None

Hacking

Haxxor Mk III.png Main article: Hacking

Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.

In-game description

Hacking skill is used to hack into computer terminals and open electronic locks with haxxors.

Related Base Ability

Skill Synergies

Lockpicking

Lockpick Mk II.png Main article: Lockpicking

Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.

In-game description

Lockpicking skill is used to open mechanical locks with lockpicks and ventilation shafts with Omni-Tool.

Related Base Ability

Skill Synergies

Pickpocketing

Pickpocket.png Main article: Pickpocketing

Allows you to steal items from other characters.

In-game description

Pickpocketing skill is used for the Pickpocket ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.

Related Base Ability

Skill Synergies

  • None

Traps

Bear Trap.png Main article: Traps

Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps.

In-game description

Traps skill allows you to both use traps as a weapon and spot/disarm enemy traps. See Traps for details.

Related Base Ability

Skill Synergies

Technology

Technology skills are the crafting skills of Underrail. They also have varying uses outside of item crafting.

All of them are related to intelligence.

Mechanics

Metal Scraps.png Main article: Mechanics

Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.

In-game description

Mechanics skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.

Related Base Ability

Skill Synergies

  • None

Electronics

Electronic Scraps.png Main article: Electronics

Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.

In-game description

Electronics skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.

Related Base Ability

Skill Synergies

  • None

Chemistry

T.N.T..png Main article: Chemistry

Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.

In-game description

Chemistry skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives.

Related Base Ability

Skill Synergies

Biology

Heart.png Main article: Biology

Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.

In-game description

Biology skill is for crafting medicine items and processing plants or animal remains into useful chemicals.

Related Base Ability

Skill Synergies

Tailoring

Rathound Leather.png Main article: Tailoring

Represents your skill in tailoring leather and cloth materials into pieces of armor.

In-game description

Tailoring is used to craft various lightweight armor items from leather and cloth.

Related Base Ability

Skill Synergies

  • None

Psi

Various psionic powers your character can learn during the game.

All of them are related to will.

Thought Control

Neural Overload.png Main article: Thought Control

Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.

In-game description

Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.

Related Base Ability

Skill Synergies

Psychokinesis

Telekinetic Punch.png Main article: Psychokinesis

Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.

In-game description

Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.

Related Base Ability

Skill Synergies

Metathermics

Icon metathermics.png Main article: Metathermics

Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.

In-game description

Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.

Related Base Ability

Skill Synergies

Temporal Manipulation

This page contains content from Underrail: Expedition expansion.
Main article: Temporal Manipulation

Ability of mind to manipulate time or time perception on very local level, including partial time suspension, reversal and recurrence.

In-game description

New skill in Underrail: Expedition, Temporal Manipulation psi abilities primarily feature delayed damage and buffing/debuffing.

Related Base Ability

Skill Synergies

Social

Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail.

Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.

Persuasion

Main article: Persuasion

Your ability to convince the other party to see things your way through non-violent means.

In-game description

Persuasion is often used to resolve difficult situations with peaceful dialogue.

Related Base Ability

Skill Synergies

Intimidation

Yell ability.png Main article: Intimidation

Your ability to make someone act out of fear.

In-game description

Intimidation is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like Bullet Strap Belts and Balaclavas.

Related Base Ability

Skill Synergies

Mercantile

Salesman icon.png Main article: Mercantile

Your ability to work out favorable prices in a business transaction.

In-game description

Mercantile is not only good for trading with merchants, but also for negotiating better quest rewards. See Merchants for more information.

Related Base Ability

Skill Synergies