Difference between revisions of "Biology"
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== Related items == | == Related items == | ||
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Processing biological materials | Processing biological materials | ||
* {{Itemlink|Blueprint: Extract Humour}} | * {{Itemlink|Blueprint: Extract Humour}} | ||
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* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}} | * {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}} | ||
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}} | * {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}} | ||
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{{Skills navbox}} | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 08:00, 16 January 2020
Biology is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Processing biological materials
Medicine and drugs (skill required)
- Blueprint: Psi Booster (15)
- Blueprint: Health Hypo (25)
- Blueprint: Morphine Shot (25)
- Blueprint: Jumping Bean (35)
- Blueprint: Adrenaline Shot (40)
- Blueprint: Advanced Health Hypo (50)
- Blueprint: Twitch (50) E
- Blueprint: Focus Stim (50)
- Blueprint: Aegis (60)
- Blueprint: Irongut (60)
- Blueprint: Psi Reinvigorator (60)
- Blueprint: Coagulation Shot (60) E
- Blueprint: Psionic Accelerator (60) E
- Blueprint: Trance (70)
- Blueprint: Hypercerebrix (70) E
- Blueprint: Bullhead (80)
- Blueprint: Third Eye (95) E
- Blueprint: Super Health Hypo (100)
- Blueprint: Regenerative Mixture (115)
- Blueprint: Supersoldier Drug (130)
Poisoned & other bio weaponry
- Blueprint: Bear Trap
- Blueprint: Caltrops
- Blueprint: Chemical Bolt
- Blueprint: Throwing Knives
- Blueprint: Contaminated Bullets
- Blueprint: Gas Grenade
Armor
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