Difference between revisions of "Improve camp defenses"
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** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (70 [[Electronics]] works) | ** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (70 [[Electronics]] works) | ||
** You also must repair the AI (70 [[Electronics]] is not enough) | ** You also must repair the AI (70 [[Electronics]] is not enough) | ||
− | *** | + | *** It's possible to use [[Huxkey]] to repair the AI |
* Activate [[Seahorse Plasma Turret]] | * Activate [[Seahorse Plasma Turret]] | ||
Line 44: | Line 44: | ||
*** Summon Ferryman via [[NavCom Device]] | *** Summon Ferryman via [[NavCom Device]] | ||
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] if they are allowed into pirate-controlled waters | ** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] if they are allowed into pirate-controlled waters | ||
+ | |||
+ | == Exterminate all the brutes! == | ||
+ | The Natives will cease attacking the camp if [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] are dead. [[Yahota]] will report no activity, and no lights. | ||
{{Missions/Expedition navbox}} | {{Missions/Expedition navbox}} | ||
[[Category:Quests]] | [[Category:Quests]] |
Revision as of 11:16, 19 February 2020
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This page contains content from Underrail: Expedition expansion.
Improve Camp Defenses | |
Sidequest | |
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300x200px | |
Quest information | |
Location | Black Sea Expedition Camp |
Given by | Marcus |
Rewards | 3050 classic XP / 3 oddity XP |
- This section needs expansion.
After defending Black Sea Expedition Camp from the serpentborn and getting settled in, Marcus tells you that the camp is generally lacking defenses, and that any improvements would help.
Objectives
- This section needs expansion.
- The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment.
- You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.
- The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.
- You've found a way to activate the Arch Keep's defense turrets.
Walkthrough
- This section needs expansion.
- Repair Naga Protector
- You must replace the Energy Core, the worst energy core will be used if there are multiple in the inventory (70 Electronics works)
- You also must repair the AI (70 Electronics is not enough)
- It's possible to use Huxkey to repair the AI
- Activate Seahorse Plasma Turret
- Hack the console in Arch Island Keep to activate the turret (? Hacking required)
- Alternatively, upgrading Phil's Microchip Implant (Lemurian Health Center) will allow you to use the console in Arch Island Keep, thus being able to turn on the Seahorse Plasma Turret
- Deploy naval mines
- Find functional naval mines in LemCo (examine them to determine if they are functional)
- Arrange the transportation of Naval Mines to Arch Island with Ferryman
- Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 500 with ? Mercantile
- Dispatch all the enemies in the zone where the naval mines are stored
- Summon Ferryman via NavCom Device
- Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with Aegis if they are allowed into pirate-controlled waters
Exterminate all the brutes!
The Natives will cease attacking the camp if Bænkräster, Eldrän, Øyensørm and Magnar are dead. Yahota will report no activity, and no lights.
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