Difference between revisions of "Biology"
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* {{Itemlink|Blueprint: Bullhead}} (80) | * {{Itemlink|Blueprint: Bullhead}} (80) | ||
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}} | * {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}} | ||
− | * {{Itemlink|Blueprint: Super Health Hypo}} ( | + | * {{Itemlink|Blueprint: Super Health Hypo}} (90) |
* {{Itemlink|Blueprint: Regenerative Mixture}} (115) | * {{Itemlink|Blueprint: Regenerative Mixture}} (115) | ||
* {{Itemlink|Blueprint: Supersoldier Drug}} (130) | * {{Itemlink|Blueprint: Supersoldier Drug}} (130) |
Revision as of 21:47, 3 February 2022
Biology is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Processing biological materials
Medicine and drugs (skill required)
- Blueprint: Psi Booster (15)
- Blueprint: Health Hypo (25)
- Blueprint: Morphine Shot (25)
- Blueprint: Jumping Bean (35)
- Blueprint: Adrenaline Shot (40)
- Blueprint: Advanced Health Hypo (50)
- Blueprint: Twitch (50) E
- Blueprint: Focus Stim (50)
- Blueprint: Aegis (60)
- Blueprint: Irongut (60)
- Blueprint: Psi Reinvigorator (60)
- Blueprint: Coagulation Shot (60) E
- Blueprint: Psionic Accelerator (60) E
- Blueprint: Trance (70)
- Blueprint: Hypercerebrix (70) E
- Blueprint: Bullhead (80)
- Blueprint: Third Eye (95) E
- Blueprint: Super Health Hypo (90)
- Blueprint: Regenerative Mixture (115)
- Blueprint: Supersoldier Drug (130)
Poisoned & other bio weaponry
- Blueprint: Bear Trap (20-150)
- Blueprint: Caltrops (20-50)
- Blueprint: Chemical Bolt (25-150)
- Blueprint: Throwing Knives (20-150)
- Blueprint: Contaminated Bullets (20)
- Blueprint: Gas Grenade (20)
Armor
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