Difference between revisions of "Biology"
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Revision as of 17:11, 6 February 2022
Biology is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Processing biological materials
- Blueprint: Extract Humour (25-150)
- Blueprint: Process Plant or Fungus (15-125)
Medicine and drugs (skill required)
- Blueprint: Psi Booster (15)
- Blueprint: Health Hypo (25)
- Blueprint: Morphine Shot (25)
- Blueprint: Jumping Bean (35)
- Blueprint: Adrenaline Shot (40)
- Blueprint: Advanced Health Hypo (50)
- Blueprint: Twitch (50) E
- Blueprint: Focus Stim (50)
- Blueprint: Aegis (60)
- Blueprint: Irongut (60)
- Blueprint: Psi Reinvigorator (60)
- Blueprint: Coagulation Shot (60) E
- Blueprint: Psionic Accelerator (60) E
- Blueprint: Trance (70)
- Blueprint: Hypercerebrix (70) E
- Blueprint: Bullhead (80)
- Blueprint: Third Eye (95) E
- Blueprint: Super Health Hypo (90)
- Blueprint: Regenerative Mixture (115)
- Blueprint: Supersoldier Drug (130)
Poisoned & other bio weaponry
- Blueprint: Bear Trap (20-150)
- Blueprint: Caltrops (20-50)
- Blueprint: Chemical Bolt (25-150)
- Blueprint: Throwing Knives (20-150)
- Blueprint: Contaminated Bullets (20)
- Blueprint: Gas Grenade (20)
Armor
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