Difference between revisions of "Mechanics"

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== Related items ==
 
== Related items ==
 +
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
 +
 
{{columns|3|
 
{{columns|3|
 
Weapons
 
Weapons
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* {{Itemlink|Blueprint: Caltrops}}
 
* {{Itemlink|Blueprint: Caltrops}}
 
* {{Itemlink|Blueprint: Chemical Blob Trap}}
 
* {{Itemlink|Blueprint: Chemical Blob Trap}}
 +
* {{Itemlink|Blueprint: EMP Grenade}} (5)
 +
* {{Itemlink|Blueprint: EMP Mine}} (10)
 +
* {{Itemlink|Blueprint: Flashbang}} (5)
 +
* {{Itemlink|Blueprint: Gas Grenade}} (5)
 +
* {{Itemlink|Blueprint: Hand Grenade}} (5/10)
 +
* {{Itemlink|Blueprint: Mine}} (10/15)
 
* {{Itemlink|Blueprint: Serrated Bolt}}
 
* {{Itemlink|Blueprint: Serrated Bolt}}
 +
* {{Itemlink|Blueprint: Stingball Grenade}} (5)
 
* {{Itemlink|Blueprint: Throwing Knives}}
 
* {{Itemlink|Blueprint: Throwing Knives}}
  
Common firearmo ammo
+
Common firearm ammunition
* {{Itemlink|Blueprint: Bullets}}
+
* {{Itemlink|Blueprint: Bullets}} (30)
* {{Itemlink|Blueprint: JHP Bullets}}
+
* {{Itemlink|Blueprint: JHP Bullets}} (30)
* {{Itemlink|Blueprint: W2C Bullets}}
+
* {{Itemlink|Blueprint: W2C Bullets}} (30)
 
* {{Itemlink|Blueprint: Shotgun Shells}}
 
* {{Itemlink|Blueprint: Shotgun Shells}}
  
 
Special bullets
 
Special bullets
* {{Itemlink|Blueprint: Acid Bullets}}
+
* {{Itemlink|Blueprint: Acid Bullets}} (30)
* {{Itemlink|Blueprint: Contaminated Bullets}}
+
* {{Itemlink|Blueprint: Contaminated Bullets}} (30)
* {{Itemlink|Blueprint: Explosive Bullets}}
+
* {{Itemlink|Blueprint: Explosive Bullets}} (30)
* {{Itemlink|Blueprint: Incendiary Bullets}}
+
* {{Itemlink|Blueprint: Incendiary Bullets}} (30)
* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}}
+
* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (30)
* {{Itemlink|Blueprint: Shock Bullets}}
+
* {{Itemlink|Blueprint: Shock Bullets}} (30)
  
 
Mechanical item processing
 
Mechanical item processing
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* {{Itemlink|Blueprint: Infused Leather}}
 
* {{Itemlink|Blueprint: Infused Leather}}
 
* {{Itemlink|Blueprint: Recycle Item}}
 
* {{Itemlink|Blueprint: Recycle Item}}
* {{Itemlink|Blueprint: Repair Kit}}
+
* {{Itemlink|Blueprint: Repair Kit}} (25/50)
  
 
Mechanical components and tools
 
Mechanical components and tools
 +
* {{Itemlink|Blueprint: Energy Pistol}} (15)
 
* {{Itemlink|Blueprint: Frag Grenade Case}}
 
* {{Itemlink|Blueprint: Frag Grenade Case}}
 
* {{Itemlink|Blueprint: Frag Mine Case}}
 
* {{Itemlink|Blueprint: Frag Mine Case}}
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* {{Itemlink|Blueprint: Thin Grenade Case}}
 
* {{Itemlink|Blueprint: Thin Grenade Case}}
 
* {{Itemlink|Blueprint: Thin Mine Case}}
 
* {{Itemlink|Blueprint: Thin Mine Case}}
 
Low mechanics requirement only (5-15)
 
* {{Itemlink|Blueprint: EMP Grenade}}
 
* {{Itemlink|Blueprint: EMP Mine}}
 
* {{Itemlink|Blueprint: Energy Pistol}}
 
* {{Itemlink|Blueprint: Flashbang}}
 
* {{Itemlink|Blueprint: Gas Grenade}}
 
* {{Itemlink|Blueprint: Hand Grenade}}
 
* {{Itemlink|Blueprint: Mine}}
 
* {{Itemlink|Blueprint: Stingball Grenade}}
 
 
}}
 
}}
  

Revision as of 17:25, 6 February 2022

Mechanics is a crafting skill.

Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Mechanics is used mainly for crafting a wide variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components.

It can also be used to repair mechanical devices that are not items.

You can get a 15% bonus to Mechanics when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Related items

Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.

Weapons

Armor

Combat utilities and traps

Common firearm ammunition

Special bullets

Mechanical item processing

Mechanical components and tools