Difference between revisions of "Acidic Entanglement"
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− | {{ | + | {{Tabbed infobox |
− | | | + | | tab1 = Regular |
− | | | + | | tab2 = Corrosive |
+ | | tab3 = Rusting | ||
}} | }} | ||
− | + | '''Acidic Entanglements''' are damage-dealing immobilization effects. Their damage and duration vary depending on the source of the effect, while special acids cause additional effects such as [[Corrosion]]. | |
+ | === Sources === | ||
+ | * [[Acid Blob Entanglement]]: special ranged attack of [[Mutated Dog]]s (2 turns, pretty easy to avoid with high [[Evasion]]) | ||
+ | * [[Acid Blob Attack]]{{expedition-inline}}: special ranged attack of [[Sørmirbæren Skærder]]s with Acid Launcher Arm mutation (2 turns, high damage, applies [[Rusting]]) | ||
+ | * [[Acid Blob Pistol]]s (2 turns, proc) | ||
+ | ** [[Acid Vial]] | ||
+ | ** [[Corrosive Acid Vial]] (applies [[Corrosion]]) | ||
+ | ** [[Rusting Acid Vial]]{{expedition-inline}} (applies [[Rusting]]) | ||
+ | * [[Acid Blob Trap]]s (3 turns, high damage) | ||
+ | * [[Corrosive Acid Blob Trap]]s (3 turns, high damage, applies [[Corrosion]]) | ||
+ | * [[Rusting Acid Blob Trap]]s{{expedition-inline}} (3 turns, high damage, applies [[Rusting]]) | ||
− | {{ | + | {{clear}} |
+ | |||
+ | == Immunity == | ||
+ | {{Immobilization immunities}} | ||
+ | |||
+ | |||
+ | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 19:23, 17 March 2022
Acidic Entanglement | |
Character is caught in a sticky acidic blob which prevents them from moving and deals 15 acid damage every turn. | |
Duration: 2 turns |
Corrosive Acidic Entanglement | |
Character is caught in a sticky acidic blob which prevents them from moving and deals 60 acid damage every turn and applies 3 stacks of corrosion. | |
Duration: 2 turns |
Acidic Entanglements are damage-dealing immobilization effects. Their damage and duration vary depending on the source of the effect, while special acids cause additional effects such as Corrosion.
Sources
- Acid Blob Entanglement: special ranged attack of Mutated Dogs (2 turns, pretty easy to avoid with high Evasion)
- Acid Blob Attack E: special ranged attack of Sørmirbæren Skærders with Acid Launcher Arm mutation (2 turns, high damage, applies Rusting)
- Acid Blob Pistols (2 turns, proc)
- Acid Vial
- Corrosive Acid Vial (applies Corrosion)
- Rusting Acid Vial E (applies Rusting)
- Acid Blob Traps (3 turns, high damage)
- Corrosive Acid Blob Traps (3 turns, high damage, applies Corrosion)
- Rusting Acid Blob Traps E (3 turns, high damage, applies Rusting)
Immunity
The Escape Bonds ability of Escape Artist feat allows characters to escape immobilizing effects. Greaves footwear also grant a chance to avoid getting immobilized from most effects.
In versions older than 1.0.3, footwear crafted with Infused Siphoner Leather provided immobilization immunity.