Difference between revisions of "Dodge"
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* Armor crafted from {{Itemlink|Greater Siphoner Leather}} (+15) or {{Itemlink|Infused Greater Siphoner Leather}}{{Expedition-inline|Expedition}} | * Armor crafted from {{Itemlink|Greater Siphoner Leather}} (+15) or {{Itemlink|Infused Greater Siphoner Leather}}{{Expedition-inline|Expedition}} | ||
* Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}} or {{Itemlink|Infused Heartbreaker Serpent Skin}} (+20){{Expedition-inline|Expedition}} | * Armor crafted from {{Itemlink|Heartbreaker Serpent Skin}} or {{Itemlink|Infused Heartbreaker Serpent Skin}} (+20){{Expedition-inline|Expedition}} | ||
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Consumables | Consumables |
Revision as of 11:33, 23 March 2022
Dodge is a skill and a saving throw derived mainly from the skill.
Related Base Ability |
Skill Synergies |
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Details
Dodge determines your chance to avoid melee attacks. See Precision for overview on how hit chances work.
Related feats
See Category:Dodge feats.
Related items
Headwear
- Many types of Headwear incur 25% or even higher penalty to dodge
Amor suit
- Phantom Dancer (+25) Expedition
- Armor crafted from Siphoner Leather (+15) or Infused Siphoner Leather
- Armor crafted from Greater Siphoner Leather (+15) or Infused Greater Siphoner Leather Expedition
- Armor crafted from Heartbreaker Serpent Skin or Infused Heartbreaker Serpent Skin (+20) Expedition
Boots
- Tabi Boots
- Armor crafted from Siphoner Leather (+15) or Infused Siphoner Leather
- Armor crafted from Greater Siphoner Leather (+15) or Infused Greater Siphoner Leather Expedition
- Armor crafted from Heartbreaker Serpent Skin or Infused Heartbreaker Serpent Skin (+20) Expedition
Consumables
- Kzozel (+50) Expedition
- Vitality Powder (+40%) Expedition
- Adrenaline Shot (+30%)
- Jumping Bean (+25%)
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