Difference between revisions of "Expedition"
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The Expedition base is occasionally assaulted by the [[Sormirbaeren]], up to 5 times total depending on the progress you have made. Spending enough time far away from the vicinity of the Expedition camp will cause a raid to start. | The Expedition base is occasionally assaulted by the [[Sormirbaeren]], up to 5 times total depending on the progress you have made. Spending enough time far away from the vicinity of the Expedition camp will cause a raid to start. | ||
− | * 1st raid: Immediately after joining the Expedition | + | * 1st raid: Immediately after joining the Expedition. |
* 2nd raid: After unlocking the [[Arch Keep]]. | * 2nd raid: After unlocking the [[Arch Keep]]. | ||
* 3rd raid: | * 3rd raid: | ||
* 4th raid: | * 4th raid: | ||
* 5th raid: | * 5th raid: | ||
− | Each raid contains increasingly higher numbers of not just natives but also elite enemies such as [[Sørmirbæren Skærder|Skærder]] and [[Sørmirbæren Sppæter|Sppæter]]. Difficulty affects both the number of raiders as well as how early the elite enemies appear, on DOMINATING the first raid will contain | + | Each raid has a randomized selection of enemy types, but contains increasingly higher numbers of not just natives but also elite enemies such as [[Sørmirbæren Skærder|Skærder]] and [[Sørmirbæren Sppæter|Sppæter]]. Difficulty affects both the number of raiders as well as how early the elite enemies appear, on DOMINATING the first raid will contain elite enemies. |
− | Assaulting the [[Grim Jetters]] without killing most of the pirates or breaking in and [[Rescue the Professor|rescuing the professor]] without negotiating with [[Captain Grim]] will trigger an unique pirate raid afterwards. Foiling their [[Prevent kidnapping|plans]] to kidnap the professor ahead of time will not cause a raid. | + | Assaulting the [[Grim Jetters]] without killing most of the pirates, or breaking in and [[Rescue the Professor|rescuing the professor]] without negotiating with [[Captain Grim]] will trigger an unique pirate raid afterwards. Foiling their [[Prevent kidnapping|plans]] to kidnap the professor ahead of time will not cause a raid. |
== The True Mission == | == The True Mission == |
Revision as of 16:37, 5 April 2022
This article contains heavy spoilers. |
This article is a stub. You can help Underrail Wiki by expanding it. |
The Expedition is a research mission in the Black Sea for the University of Dis and led by professor Edward Oldfield. Its purpose is to understand the history of the New Frontier Technologies in the Black Sea.
According to Professor Oldfield: Our mission here is to unearth history. To piece together the events that had led to NFT inhabiting this place following the Descent, to learn what happened during their reign and what their technological achievements were, what they'd discovered. Not only that, but also what happened in subsequent years, after they had... ceased to be. Biocorp slowly abandoned the Black Sea after making sure their enemies would not rise again, but we don't know why. They never exploited any of the NFT achievements here nor expanded into the area themselves. Why? This place has been shunned ever since, and there has to be a reason.
Characters
Important characters
- Professor Oldfield - Lead researcher of the Expedition
Black Sea Expedition Camp:
- Professor Oldfield - Leader of the expedition
- Seeger - Data analyst
- Yahota
- Marcus
- Ladelman
- Doctor Savage
Raids
See also: Improve camp defenses
The Expedition base is occasionally assaulted by the Sormirbaeren, up to 5 times total depending on the progress you have made. Spending enough time far away from the vicinity of the Expedition camp will cause a raid to start.
- 1st raid: Immediately after joining the Expedition.
- 2nd raid: After unlocking the Arch Keep.
- 3rd raid:
- 4th raid:
- 5th raid:
Each raid has a randomized selection of enemy types, but contains increasingly higher numbers of not just natives but also elite enemies such as Skærder and Sppæter. Difficulty affects both the number of raiders as well as how early the elite enemies appear, on DOMINATING the first raid will contain elite enemies.
Assaulting the Grim Jetters without killing most of the pirates, or breaking in and rescuing the professor without negotiating with Captain Grim will trigger an unique pirate raid afterwards. Foiling their plans to kidnap the professor ahead of time will not cause a raid.
The True Mission
After a certain point in the expedition, Oldfield will reveal the primary purpose of it. Before you arrived, he learned from a bit of recovered data that besides the Black Sea(or Lemuria, as NFT called it), NFT was believed to have settled in three other places; Atlantis, Horizon and an unnamed third location. Other than their names, everything else about them, including their exact whereabouts and current status is unknown. Oldfield also learned that the NFT personnel from all four locations were supposed to meet at a certain point in time, that a special device, an ACoNR, was designed to help with that endeavor, and that one of these devices was supposed to be somewhere in the Black Sea, as well as hints about some sort highly advanced terraforming technology.
Hoping to find the ACoNR and use it to learn more about NFT, the Black Sea, the other three sites, and the terraforming tech, and knowing that other groups such as the Core City Oligarchs and the Protectorate would eventually learn what he learned and try to use the ACoNR for their own ends, Oldfield got together a team of researchers and assistants, hired Aegis Incorporated and some guides and laborers from South Underrail and got an expedition together to comb over the NFT ruins for relicts, tech, data and hopefully, the ACoNR.
Gallery
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