Difference between revisions of "Guns"

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m (weapon types heading like in Melee)
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* [[Assault Rifles]]
 
* [[Assault Rifles]]
 
* [[Sniper Rifles]]
 
* [[Sniper Rifles]]
* [[Shotguns]] (regular and combat) {{expedition-inline|Expedition}}
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* [[Shotguns]]{{expedition-inline|}} (regular and combat)
  
 
== Related feats ==
 
== Related feats ==
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== Related items ==
 
== Related items ==
 
* {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost
 
* {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost
* {{Itemlink|Shell Strap Belt}} decreases shotgun reloading AP cost{{expedition-inline|Expedition}}
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* {{Itemlink|Shell Strap Belt}}{{expedition-inline|E}} decreases shotgun reloading AP cost
 
* [[:Category:Guns]]
 
* [[:Category:Guns]]
 
* [[:Category:Ammo]]
 
* [[:Category:Ammo]]

Revision as of 15:52, 13 April 2022

Guns is a skill.

Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.

The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100). See Precision for details on precision mechanics.

Weapon types

Guns are split into five distinct main types.

Related feats

See Category:Guns feats.

Related items