Difference between revisions of "Guns"
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m (weapon types heading like in Melee) |
m (Shortened expedition inlines) |
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* [[Assault Rifles]] | * [[Assault Rifles]] | ||
* [[Sniper Rifles]] | * [[Sniper Rifles]] | ||
− | * [[Shotguns]] | + | * [[Shotguns]]{{expedition-inline|}} (regular and combat) |
== Related feats == | == Related feats == | ||
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== Related items == | == Related items == | ||
* {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost | * {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost | ||
− | * {{Itemlink|Shell Strap Belt}} | + | * {{Itemlink|Shell Strap Belt}}{{expedition-inline|E}} decreases shotgun reloading AP cost |
* [[:Category:Guns]] | * [[:Category:Guns]] | ||
* [[:Category:Ammo]] | * [[:Category:Ammo]] |
Revision as of 15:52, 13 April 2022
Guns is a skill.
Related Base Ability |
Skill Synergies |
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Details
Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100)
. See Precision for details on precision mechanics.
Weapon types
Guns are split into five distinct main types.
- Pistols (firearm, energy and chemical)
- SMGs
- Assault Rifles
- Sniper Rifles
- Shotguns (regular and combat)
Related feats
See Category:Guns feats.
Related items
- Bullet Strap Belt decreases bullet-based firearm reloading AP cost
- Shell Strap Belt E decreases shotgun reloading AP cost
- Category:Guns
- Category:Ammo
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