Difference between revisions of "Psychostatic Electricity"

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'''Psychostatic Electricity''' is a feat and a status effect.
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== Feat ==
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This feat improves [[Electrokinesis]] and [[Electrokinetic Imprint]] abilities.
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = psychostatic_electricity_icon.png
 
| image        = psychostatic_electricity_icon.png
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}}
 
}}
  
'''Psychostatic Electricity''' is a feat.
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{{clear}}
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== Status effect ==
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{{Status Effect Infobox
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| image      = Psychostatic Electricity.png
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| nature      = malicious
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| name        = Psychostatic Electricity
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| description = Chance to get critically hit from any source increased by 5%.
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| duration    = 2 turns (10 seconds)
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| maxstacks  = 5
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}}
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Increases chance to get critically hit by up to 25%.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Critical Chance
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| max  = 10
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| text = Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point.
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}}
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{{Specialization
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| name = Duration
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| max  = 1
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| text = Increases the duration by 1 turn for each specialization point.
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}}
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== History ==
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Underrail 1.0
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* [[1.0.3.6]] - to-get-crit modifier fixes
  
=== History ===
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Underrail Alpha
 
* [[0.2.0.1]] - feat introduced
 
* [[0.2.0.1]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Status effect navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Status effects]]
 
[[Category:Psi feats]]
 
[[Category:Psi feats]]
 
[[Category:Psychokinesis feats]]
 
[[Category:Psychokinesis feats]]

Latest revision as of 16:44, 29 April 2022

Psychostatic Electricity is a feat and a status effect.

Feat

This feat improves Electrokinesis and Electrokinetic Imprint abilities.

Psychostatic Electricity feat icon Psychostatic Electricity
When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit from any source by 5% for 2 turns. Stacks 5 times.


Requirements

Status effect

Psychostatic Electricity icon

Psychostatic Electricity
Chance to get critically hit from any source increased by 5%.
Duration: 2 turns (10 seconds)
Max stacks: 5

Increases chance to get critically hit by up to 25%.

Specializations

  • Critical Chance (10 levels) — Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point.
  • Duration (1 level) — Increases the duration by 1 turn for each specialization point.

History

Underrail 1.0

  • 1.0.3.6 - to-get-crit modifier fixes

Underrail Alpha