Difference between revisions of "Focused"
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− | {{ | + | {{Status Effect Infobox |
− | |Your character is fully focused, which makes him more effective in ranged combat. Focus is lost when you move. | + | | name = Focused |
− | | | + | | description = Your character is fully focused, which makes him more effective in ranged combat. Focus is lost when you move. |
+ | | cooldown = 2 seconds (1 turn) | ||
}} | }} | ||
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− | [[Category:Game mechanics]] | + | {{Status effect navbox}} |
− | [[Category:Status effects]] | + | [[Category: Game mechanics]] |
+ | [[Category: Status effects]] |
Revision as of 02:11, 9 October 2013
Focused | |
Your character is fully focused, which makes him more effective in ranged combat. Focus is lost when you move. | |
Cooldown: 2 seconds (1 turn) |
Focused is a status effect that counteracts the Move and Shoot precision penalty found on some heavier weapon types, possibly greatly increasing your chance to hit.
It is lost when you move, and has a cooldown of 1 turn or about 2 seconds. You begin your turns focused.
Move and Shoot precision penalties
- Pistols: none
- SMGs: none
- Assault rifles: slight (5-10%)
- Sniper rifles: very high (30-40%)
- Crossbows: medium (10-15%)