Difference between revisions of "Get rid of the Faceless"

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| location = [[Rail Crossing]]
 
| location = [[Rail Crossing]]
 
| givenby  = [[Captain Herve]]
 
| givenby  = [[Captain Herve]]
| rewards  = 2000 classic XP / 2 oddity XP<br>300 Stygian Coin (400 with 40 mercantile)
+
| rewards  = 5000 classic XP / 2 oddity XP<br>300 Stygian Coin (400 with 40 mercantile)
 
| related  = [[Assist Rail Crossing]]<br>[[Save Buzzer]]
 
| related  = [[Assist Rail Crossing]]<br>[[Save Buzzer]]
 
| previous =  
 
| previous =  
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This can be a simple extermination mission, but there is also a non-violent solution.
 
This can be a simple extermination mission, but there is also a non-violent solution.
  
You can either slaughter all the Faceless forces in the railyard, train depot and Buzzer's shop, or you can sneak your way into Buzzer's shop via the burrower-infested tunnels under Rail Crossing. On the second floor of Buzzer's shop, west of the cell where Buzzer is being held, there are autoturrets that can help once you turn them back on with a nearby switch. Once you've defeated all the Faceless inside Buzzer's shop, the rest will scatter.
+
There are two ways to go about this - a frontal assault by slaughtering the Faceless forces in the railyard, or sneaking in to the shop via the [[Burrower]]-infested tunnels south of the shop. On the second floor of the shop, there is a switch that can turn on the nearby autoturrets. When all of the ones inside of the shop are defeated, the rest outside will scatter.
  
The more diplomatic way is sneaking your way to the [[Faceless Mindreader]] and and allowing him to scan your thoughts. This will, however, ultimately lead to Buzzer's death and you failing to [[Save Buzzer|save him]], unless you can convince the Faceless to leave him alive with 60 [[Persuasion]].
+
The more diplomatic way is sneaking your way to the [[Faceless Mindreader]] and allowing him to scan your thoughts. While this completes the quest, it ultimately leads to Buzzer's death and you failing to [[Save Buzzer|save him]]. You can accomplish both objectives via a 60 effective [[persuasion]] check or having the [[Faceless' stolen object]] quest completed first. The Intimidation check will always fail.
  
[[Intimidation]] is highly unlikely to convince the Faceless to leave Buzzer alive, even with 125 Intimidation.
+
Be advised that if you told [[Captain Herve]] you're just following Tanner's orders to help with the situation, he will not pay you any reward after you complete this quest. If you say you expect payment at first time, you'll get 300 or 400 Charons depending on effective mercantile. [[Save Buzzer]]'s 100 (or 200) Charons will get paid no matter whether you say you expect payment or not.
  
  
 
{{Missions navbox}}
 
{{Missions navbox}}
 
[[Category:Quests]]
 
[[Category:Quests]]

Latest revision as of 18:10, 11 August 2022

Get rid of the Faceless
Main Storyline

The Mindreader.png
Quest information
Location Rail Crossing
Given by Captain Herve
Rewards 5000 classic XP / 2 oddity XP
300 Stygian Coin (400 with 40 mercantile)
Related quests
Assist Rail Crossing
Save Buzzer

Rail Crossing's mayor tasks you with ridding the town of the Faceless who have taken over Buzzer's shop.

Objectives

  • Captain Herve wants you to get rid of the Faceless, one way or another

Walkthrough

This can be a simple extermination mission, but there is also a non-violent solution.

There are two ways to go about this - a frontal assault by slaughtering the Faceless forces in the railyard, or sneaking in to the shop via the Burrower-infested tunnels south of the shop. On the second floor of the shop, there is a switch that can turn on the nearby autoturrets. When all of the ones inside of the shop are defeated, the rest outside will scatter.

The more diplomatic way is sneaking your way to the Faceless Mindreader and allowing him to scan your thoughts. While this completes the quest, it ultimately leads to Buzzer's death and you failing to save him. You can accomplish both objectives via a 60 effective persuasion check or having the Faceless' stolen object quest completed first. The Intimidation check will always fail.

Be advised that if you told Captain Herve you're just following Tanner's orders to help with the situation, he will not pay you any reward after you complete this quest. If you say you expect payment at first time, you'll get 300 or 400 Charons depending on effective mercantile. Save Buzzer's 100 (or 200) Charons will get paid no matter whether you say you expect payment or not.