Difference between revisions of "Biology"
Jump to navigation
Jump to search
(added biology skillchecks stub) |
|||
Line 19: | Line 19: | ||
* [[:Category: Crafting feats]] | * [[:Category: Crafting feats]] | ||
* [[:Category: Biology feats]] | * [[:Category: Biology feats]] | ||
+ | |||
+ | == Biology skill checks == | ||
+ | {{Incomplete list}} | ||
+ | {| class="sortable wikitable" | ||
+ | |- | ||
+ | ! Location !! Related quest(s) !!data-sort-type="number"| Skill !! Result | ||
+ | |- | ||
+ | | [[South Gate Station]] || [[Meet Lenox Pierce]] || 100 || Discover the cause of Patrick's death | ||
+ | |} | ||
== Related items == | == Related items == |
Revision as of 06:35, 20 August 2022
Biology is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Biology skill checks
- This list is incomplete; you can help by expanding it.
Location | Related quest(s) | Skill | Result |
---|---|---|---|
South Gate Station | Meet Lenox Pierce | 100 | Discover the cause of Patrick's death |
Related items
Equipment
- Bioinvestigative Belt (+15)
Crafting
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Processing biological materials
- Blueprint: Extract Humour (25-150)
- Blueprint: Process Plant or Fungus (15-125)
Medicine and drugs (skill required)
- Blueprint: Psi Booster (15)
- Blueprint: Health Hypo (25)
- Blueprint: Morphine Shot (25)
- Blueprint: Jumping Bean (35)
- Blueprint: Adrenaline Shot (40)
- Blueprint: Advanced Health Hypo (45)
- Blueprint: Focus Stim (45)
- Blueprint: Twitch (50) E
- Blueprint: The Juice (55) E
- Blueprint: Aegis (60)
- Blueprint: Irongut (60)
- Blueprint: Psi Reinvigorator (60)
- Blueprint: Coagulation Shot (60) E
- Blueprint: Psionic Accelerator (60) E
- Blueprint: Trance (70)
- Blueprint: Hypercerebrix (70) E
- Blueprint: Bullhead (80)
- Blueprint: Third Eye (95) E
- Blueprint: Super Health Hypo (90)
- Blueprint: Regenerative Mixture (115)
- Blueprint: Supersoldier Drug (130)
- Blueprint: Motion (150)
- Blueprint: Nervosomnifer (150)
Poisoned & other bio weaponry
- Blueprint: Bear Trap (20-150)
- Blueprint: Caltrops (20-50)
- Blueprint: Chemical Bolt (25-150)
- Blueprint: Throwing Knives (20-150)
- Blueprint: Contaminated Bullets (20)
- Blueprint: Gas Grenade (20)
Armor
|