Difference between revisions of "Status effects"
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== General == | == General == | ||
: [[File:In Combat.png|19px|link=]] [[In Combat]] — locked in turn-based combat mode. | : [[File:In Combat.png|19px|link=]] [[In Combat]] — locked in turn-based combat mode. | ||
− | : [[File:Focused.png|19px|link=]] [[Focused]] — | + | : [[File:Focused.png|19px|link=]] [[Focused]] — Increases accuracy with heavy ranged weapons. |
− | : [[File:Level Up.png|19px|link=]] [[Level Up]] — Your character has earned enough experience to advance a level | + | : [[File:Level Up.png|19px|link=]] [[Level Up]] — Your character has earned enough experience to advance a level. |
:* [[Regenerating]] — you slowly regenerate health when above {{color|white|90%}} HP. | :* [[Regenerating]] — you slowly regenerate health when above {{color|white|90%}} HP. | ||
Revision as of 21:55, 9 October 2013
- For an alphabetical list of status effects, see Category:Status effects.
This page contains an overview of the status effects in Underrail. For more details, see individual status effect pages.
General
- In Combat — locked in turn-based combat mode.
- Focused — Increases accuracy with heavy ranged weapons.
- Level Up — Your character has earned enough experience to advance a level.
- Regenerating — you slowly regenerate health when above 90% HP.
Equipment status
These effects inform you when your equipment's durability has degraded too much.
- Damaged Armor — provides reduced bonuses
- Heavily Damaged Armor — provides no bonuses (any penalties still apply)
- Degraded Weapon — has reduced precision
- Heavily Degraded Weapon — has heavily reduced precision
Buffs and debuffs
Like any good RPG, Underrail has a wide variety of different buffs and debuffs.
Buffs
These include inherent abilities like Stealth Mode, many consumables, various effects from feats and also temporary crowd control immunity effects. Some enemies also have buffs unique to them, such as the Psionic Synergy of psi bugs.
Debuffs
These include various crowd control effects, all sorts of stat loss and damage over time (DoT) effects. Some enemies also have special debuffs unique to them, such as the Anticoagulation of siphoner's attacks.