Difference between revisions of "Unarmed"
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| type = Melee Weapon | | type = Melee Weapon | ||
| description = Nothing like beating the life out of them with your bare fists! | | description = Nothing like beating the life out of them with your bare fists! | ||
− | | damage = | + | | damage = 3-6 (Mechanical) |
| impactspeed = Very Low | | impactspeed = Very Low | ||
| ap = 10 AP | | ap = 10 AP | ||
Line 11: | Line 11: | ||
| critchance = 5% | | critchance = 5% | ||
| critbonus = 100% | | critbonus = 100% | ||
− | | capabilities = Bypasses 100% of target's energy shield | + | | capabilities = Bypasses 100% of target's energy shield. |
| incurred = Incurs 140% of mechanical damage resistance and threshold. | | incurred = Incurs 140% of mechanical damage resistance and threshold. | ||
| datafile = Weapons\DefaultUnarmed.item | | datafile = Weapons\DefaultUnarmed.item | ||
Line 19: | Line 19: | ||
However, feats that work while unarmed also generally work with [[Combat Gloves]]. Unarmed has the advantage of bypassing [[Shield Emitter|energy shields]] entirely, unlike fist weapons which bypass only 80%. | However, feats that work while unarmed also generally work with [[Combat Gloves]]. Unarmed has the advantage of bypassing [[Shield Emitter|energy shields]] entirely, unlike fist weapons which bypass only 80%. | ||
+ | |||
+ | == Differences to weapons == | ||
+ | Since version [[1.1.0.5]], unarmed has been notably different from all weapons, even the very similar fist weapons. | ||
+ | |||
+ | The base damage of unarmed slowly improves with character level, before counting in the bonus from increasing [[Melee]] skill. The base damage is also increased by 5% for every point in strength above 5 and this bonus is multiplicative with the bonus from effective melee skill, unlike the additive [[Strength#Melee damage bonus|Strength bonus]] on melee weapons. | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" | ||
+ | |+ Unarmed Base Damage | ||
+ | |- | ||
+ | ! Level !! Damage | ||
+ | |- | ||
+ | | 1 || 3-6 | ||
+ | |- | ||
+ | | 2 || 4-6 | ||
+ | |- | ||
+ | | 3 || 4-7 | ||
+ | |- | ||
+ | | 4 || 4-7 | ||
+ | |- | ||
+ | | 5 || 4-7 | ||
+ | |- | ||
+ | | 6 || 4-7 | ||
+ | |- | ||
+ | | 7 || 4-8 | ||
+ | |- | ||
+ | | 8 || 4-8 | ||
+ | |- | ||
+ | | 9 || 5-8 | ||
+ | |- | ||
+ | | 10 || 5-8 | ||
+ | |- | ||
+ | | 11 || 5-9 | ||
+ | |- | ||
+ | | 12 || 5-9 | ||
+ | |- | ||
+ | | 13 || 5-9 | ||
+ | |- | ||
+ | | 14 || 5-9 | ||
+ | |- | ||
+ | | 15 || 6-10 | ||
+ | |- | ||
+ | | 16 || 6-10 | ||
+ | |- | ||
+ | | 17 || 6-10 | ||
+ | |- | ||
+ | | 18 || 6-10 | ||
+ | |- | ||
+ | | 19 || 6-11 | ||
+ | |- | ||
+ | | 20 || 6-11 | ||
+ | |- | ||
+ | | 21 || 6-11 | ||
+ | |- | ||
+ | | 22 || 7-11 | ||
+ | |- | ||
+ | | 23 || 7-12 | ||
+ | |- | ||
+ | | 24 || 7-12 | ||
+ | |- | ||
+ | | 25 || 7-12 | ||
+ | |- | ||
+ | | 26 || 7-12 | ||
+ | |- | ||
+ | | 27 || 7-13 | ||
+ | |- | ||
+ | | 28 || 7-13 | ||
+ | |- | ||
+ | | 29 || 8-13 | ||
+ | |- | ||
+ | | 30 || 8-13 | ||
+ | |} | ||
== Related feats and abilities == | == Related feats and abilities == | ||
+ | Unarmed only feats | ||
+ | * [[Improved Unarmed Combat]] | ||
+ | * [[Expert Unarmed Combat]] | ||
+ | |||
Unarmed/fist weapon feats | Unarmed/fist weapon feats | ||
* [[Combo]] | * [[Combo]] | ||
Line 29: | Line 104: | ||
* [[Lightning Punches]] | * [[Lightning Punches]] | ||
* [[Wrestling]] | * [[Wrestling]] | ||
− | * [[ | + | * [[Jet 'n' Jab]]{{expedition-inline}} |
Psi abilities | Psi abilities | ||
* [[Force Emission]] | * [[Force Emission]] | ||
+ | |||
+ | == Related items == | ||
+ | * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks | ||
+ | * {{Itemlink|Metal Armor}} and {{Itemlink|Boots}} can be enhanced with spikes and blades to aid in melee or unarmed combat | ||
+ | * {{Itemlink|Infused Rathound Leather Boots}} increase critical chance of unarmed and fist weapons | ||
+ | * {{Itemlink|Infused Ancient Rathound Leather Boots}} increase critical damage bonus of unarmed and fist weapons | ||
+ | * {{Itemlink|Infused Sea Wyrm Scales}} shoes aid in unarmed combat | ||
== History == | == History == | ||
− | * [[1.1.0.5]] | + | Underrail 1.1 |
+ | * [[1.1.0.5]] | ||
+ | ** Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%) | ||
+ | ** Strength damage bonus is now factored directly into unarmed base damage | ||
+ | ** Unarmed base damage now scales with level instead of being static 5-9. | ||
+ | |||
+ | Underrail 1.0 | ||
+ | * no direct changes | ||
+ | |||
+ | Underrail Alpha | ||
* [[0.1.4.0]] - introduced | * [[0.1.4.0]] - introduced | ||
+ | {{Weapon types navbox}} | ||
{{Weapons navbox}} | {{Weapons navbox}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Melee Weapons]] | [[Category:Melee Weapons]] |
Latest revision as of 17:46, 10 September 2022
The Unarmed combat style is directly supported by some feats and psionic abilities, making it a viable option along with other, more powerful weapons.
However, feats that work while unarmed also generally work with Combat Gloves. Unarmed has the advantage of bypassing energy shields entirely, unlike fist weapons which bypass only 80%.
Differences to weapons
Since version 1.1.0.5, unarmed has been notably different from all weapons, even the very similar fist weapons.
The base damage of unarmed slowly improves with character level, before counting in the bonus from increasing Melee skill. The base damage is also increased by 5% for every point in strength above 5 and this bonus is multiplicative with the bonus from effective melee skill, unlike the additive Strength bonus on melee weapons.
Level | Damage |
---|---|
1 | 3-6 |
2 | 4-6 |
3 | 4-7 |
4 | 4-7 |
5 | 4-7 |
6 | 4-7 |
7 | 4-8 |
8 | 4-8 |
9 | 5-8 |
10 | 5-8 |
11 | 5-9 |
12 | 5-9 |
13 | 5-9 |
14 | 5-9 |
15 | 6-10 |
16 | 6-10 |
17 | 6-10 |
18 | 6-10 |
19 | 6-11 |
20 | 6-11 |
21 | 6-11 |
22 | 7-11 |
23 | 7-12 |
24 | 7-12 |
25 | 7-12 |
26 | 7-12 |
27 | 7-13 |
28 | 7-13 |
29 | 8-13 |
30 | 8-13 |
Related feats and abilities
Unarmed only feats
Unarmed/fist weapon feats
- Combo
- Crippling Strike (also works with knives)
- Deflection
- Dirty Kick
- Heavy Punch
- Lightning Punches
- Wrestling
- Jet 'n' Jab E
Psi abilities
Related items
- Tabi Boots decreases AP cost of melee attacks
- Metal Armor and Boots can be enhanced with spikes and blades to aid in melee or unarmed combat
- Infused Rathound Leather Boots increase critical chance of unarmed and fist weapons
- Infused Ancient Rathound Leather Boots increase critical damage bonus of unarmed and fist weapons
- Infused Sea Wyrm Scales shoes aid in unarmed combat
History
Underrail 1.1
- 1.1.0.5
- Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%)
- Strength damage bonus is now factored directly into unarmed base damage
- Unarmed base damage now scales with level instead of being static 5-9.
Underrail 1.0
- no direct changes
Underrail Alpha
- 0.1.4.0 - introduced
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