Difference between revisions of "Fear"
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(immunities) |
(added missing fear immunity giving items) |
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{{Locus of Control immunities}} | {{Locus of Control immunities}} | ||
− | + | [[Rathound Regalia]], [[Gray Officer Armor]] and [[Master Demolitionist Belt]] also provide permanent fear immunity as long as they are worn. | |
{{Mind Affecting Attack immunities}} | {{Mind Affecting Attack immunities}} |
Revision as of 15:15, 1 October 2022
Fear | |
Overwhelming fear prevents this character from acting rationally. | |
Duration: 1-8 turns |
Fear is an effect and also a category of control effects. Feared characters run away from their enemies in panic.
Robotic targets are immune to fear. Rathounds are especially afraid of fire.
Sources
- Frighten
- Dehumanizer
- On rathounds: Flares, any source of Heat damage
Other fear effects
- Burning
- Intimidated (does not cause panic)
Immunity
Aphobia | |
Short term immunity to all fear effects. | |
Duration: 2 turns |
Aphobia is caused by expiring fear effects that cause loss of control.
The Locus of Control feat can remove and provide temporary immunity to stun, fear, incapacitation, and mind control effects.
Rathound Regalia, Gray Officer Armor and Master Demolitionist Belt also provide permanent fear immunity as long as they are worn.
Automatons are immune to all kinds of mind affecting attacks.