Difference between revisions of "Anticoagulation"

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{{Status Effect Infobox
 
{{Status Effect Infobox
 
| name        = Anticoagulation
 
| name        = Anticoagulation
| type        = debuff
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| nature      = malicious
 
| image      = Anticoagulation.png
 
| image      = Anticoagulation.png
 
| description = Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%.
 
| description = Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%.
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}}
 
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[[Anticoagulation]] is a debuff caused by all normal [[siphoner]] attacks. It makes their [[siphoning]] attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. [[Bleeding Wound]] counts as bleeding effect.
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[[Anticoagulation]] is a debuff caused by all normal [[siphoner]] attacks. It makes their [[siphoning]] attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. [[Bleeding Wound]] counts as bleeding effect.
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It can be also applied by bladed melee weapons coated with [[Anticoagulant]].
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 15:10, 8 November 2022

Anticoagulation icon

Anticoagulation
Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%.
Duration: 2 turns
Max stacks: 10

Anticoagulation is a debuff caused by all normal siphoner attacks. It makes their siphoning attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. Bleeding Wound counts as bleeding effect.

It can be also applied by bladed melee weapons coated with Anticoagulant.