Difference between revisions of "Anticoagulation"
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− | [[Anticoagulation]] is a debuff caused by all normal [[siphoner]] attacks. It makes their [[siphoning]] attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. [[Bleeding Wound]] counts as bleeding effect. | + | [[Anticoagulation]] is a debuff caused by all normal [[siphoner]] attacks. It makes their [[siphoning]] attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. [[Bleeding Wound]] counts as bleeding effect. |
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+ | It can be also applied by bladed melee weapons coated with [[Anticoagulant]]. | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 15:10, 8 November 2022
Anticoagulation | |
Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%. | |
Duration: 2 turns | |
Max stacks: 10 |
Anticoagulation is a debuff caused by all normal siphoner attacks. It makes their siphoning attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. Bleeding Wound counts as bleeding effect.
It can be also applied by bladed melee weapons coated with Anticoagulant.