Difference between revisions of "Improve camp defenses"

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* Activate [[Seahorse Plasma Turret]]s - reward 200 [[Stygian Coin]]s, 1000 classic/1 oddity XP
 
* Activate [[Seahorse Plasma Turret]]s - reward 200 [[Stygian Coin]]s, 1000 classic/1 oddity XP
 
** Hack the console in [[Arch Keep]] to activate the turrets (100 effective [[Hacking]] required)
 
** Hack the console in [[Arch Keep]] to activate the turrets (100 effective [[Hacking]] required)
** Alternatively, acquiring [[Phil's Microchip Implant (Lemurian Health Center)]] and upgrading the will allow you to use the console in [[Arch Keep]], thus being able to turn on the Seahorse Plasma Turrets (on Hard difficulty and above there is only one Plasma Turret)
+
** Alternatively, upgrade [[Phil's Arm (West Storage Depot)]] with [[Microchip Implant Encoder (Nexus of Technology)]], allowing to turn on the Seahorse Plasma Turrets (on Hard difficulty and above there is only one Plasma Turret)
  
 
* Deploy naval mines - reward 500 [[Stygian Coin]]s, 1000 classic/1 oddity XP
 
* Deploy naval mines - reward 500 [[Stygian Coin]]s, 1000 classic/1 oddity XP

Revision as of 02:05, 18 April 2023

This page contains content from Underrail: Expedition expansion.
Improve Camp Defenses
Sidequest

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Quest information
Location Black Sea Expedition Camp
Given by Marcus
Rewards 1200 Stygian Coins
3050 classic XP / 3 oddity XP

After defending Black Sea Expedition Camp from the serpentborn and getting settled in, Marcus tells you that the camp is generally lacking defenses, and that any improvements would help.

Objectives

  • The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment.
  • You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.
  • The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.
  • You've found a way to activate the Arch Keep's defense turrets.

Walkthrough

  • Deploy naval mines - reward 500 Stygian Coins, 1000 classic/1 oddity XP
    • Find functional naval mines in LemCo (examine them to determine if they are functional)
    • Arrange the transportation of Naval Mines to Arch Island with Ferryman
      • Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 800 with Mercantile (Once you debated Philosophy with him, he will lower the price to 700 Stygian Coins or 600 with Mercantile)
      • Dispatch all the enemies in the zone where the naval mines are stored
      • Summon Ferryman via NavCom Device
    • Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with Aegis for free by speaking to Marcus over the NavCom Device if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters with Captain Grim
  • Place traps
    • While this earns no XP, is not an official part of the quest, and doesn't affect the auto-resolve chances, it can help immensely when manually participating in defense.
    • Even with no skill points in Traps, the player can place regular Bear Traps and spread all types of Caltrops around the beach, which are effective at intercepting enemy melee attackers since they often do not attempt to avoid the Traps.
      • Poisoned Caltrops, such as Cave Ear Poison which reduces enemy Perception by 5 can be placed in blind spots behind the various rocks (where enemy Crossbow users like to use hit and run tactics) in order to flush them out.
      • To loot enemy bodies after the battle, acquire a pair of Metal Boots which grant immunity to Caltrops.
    • Acquiring the Lemurian Engineer Suit from the Nexus of Technology (+20 Traps) as well as the Jackknife (+7 Traps) and Trapper's Belt (+15% Traps) can give a player with 0 skill points in Traps ~31 effective skill
      • This allows the player to deploy low tier Frag Mines; Mark I requires 5 Traps while Mark II requires 20 Traps. These are an excellent choice to place right at the edge of the beach where they can hit multiple enemies right as they spawn.
      • This also allows the player to place Bear Traps poisoned with either Burrower Poison (20 Traps) or Cave Ear Poison (30 Traps).

Exterminate all the brutes!

Clearing out enough native villages, destroying Black Rock Totem, surviving five raids or killing Bænkräster, Eldrän, Øyensørm and Magnar can stop further raids. The exact conditions are unknown. Yahota will report no activity, and no lights when this will happen.