Difference between revisions of "Power Management"

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'''Power Management''' is a crafter feat.
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== Feat ==
 
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| image        = Power_management_icon.png
 
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'''Power Management''' is a crafter feat which allows you to make better electronic devices.
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This feat allows you to make better electronic devices. All devices that use energy cores are affected:
 
 
=== Affected devices ===
 
All devices that use energy cores:
 
 
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{{columns|2|
 
{{ComponentGroup|UsesEnergyCore}}
 
{{ComponentGroup|UsesEnergyCore}}
 
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Any armor using [[Regenerative Vest (Component)|regenerative vest]], although the cost of healing is always 10% of the energy capacity. Therefore with or without Power Management armor with a regenerative vest can only heal for ten turns with full energy.
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The feat does not affect energy capacity of any armors using [[Regenerative Vest (Component)|regenerative vest]]s.
  
=== History ===
 
* [[0.1.14.0]] - functionality changed, added intelligence requirement
 
* [[0.1.4.0]] - feat introduced
 
 
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| text = Further increases energy capacity by 2% for each specialization point.
 
| text = Further increases energy capacity by 2% for each specialization point.
 
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== History ==
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* [[0.1.14.0]] - functionality changed, added intelligence requirement
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* [[0.1.4.0]] - feat introduced
  
  

Latest revision as of 03:57, 14 August 2023

Power Management is a crafter feat.

Feat

Power Management feat icon Power Management
Electronic devices you create have 35% greater energy capacity.


Requirements

This feat allows you to make better electronic devices. All devices that use energy cores are affected:

The feat does not affect energy capacity of any armors using regenerative vests.

Specializations

  • Power Management (5 levels) — Further increases energy capacity by 2% for each specialization point.

History

  • 0.1.14.0 - functionality changed, added intelligence requirement
  • 0.1.4.0 - feat introduced