Difference between revisions of "Guns"
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{{Synergies | {{Synergies | ||
|* [[Perception]] | |* [[Perception]] | ||
− | |* | + | |* [[Heavy Guns]] 75% |
}} | }} | ||
== Details == | == Details == | ||
− | Guns increases your damage and precision with all firearms | + | Guns increases your damage and precision with all firearms, chemical pistols and energy pistols. |
− | The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[ | + | The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics. |
+ | |||
+ | == Weapon types == | ||
+ | Guns are split into six distinct main types. | ||
+ | * [[Pistols]] (firearm, energy and chemical) | ||
+ | * [[SMGs]] | ||
+ | * [[Assault Rifles]] | ||
+ | * [[Sniper Rifles]] | ||
+ | * [[Shotguns]]{{expedition-inline}} (regular and combat) | ||
+ | * [[Grenade Launchers]]{{heavyduty-inline}} | ||
== Related feats == | == Related feats == | ||
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== Related items == | == Related items == | ||
+ | * {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost | ||
+ | * {{Itemlink|Shell Strap Belt}}{{expedition-inline}} decreases shotgun reloading AP cost | ||
+ | * {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} decreases grenade launcher reloading AP cost | ||
* [[:Category:Guns]] | * [[:Category:Guns]] | ||
* [[:Category:Ammo]] | * [[:Category:Ammo]] | ||
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{{Skills navbox}} | {{Skills navbox}} | ||
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[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 05:00, 2 November 2023
Guns is a skill.
Related Base Ability |
Skill Synergies |
|
Details
Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100)
. See Precision for details on precision mechanics.
Weapon types
Guns are split into six distinct main types.
- Pistols (firearm, energy and chemical)
- SMGs
- Assault Rifles
- Sniper Rifles
- Shotguns E (regular and combat)
- Grenade Launchers HD
Related feats
See Category:Guns feats.
Related items
- Bullet Strap Belt decreases bullet-based firearm reloading AP cost
- Shell Strap Belt E decreases shotgun reloading AP cost
- Launcher Grenade Strap Belt HD decreases grenade launcher reloading AP cost
- Category:Guns
- Category:Ammo
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