Difference between revisions of "Fear"

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{{Status Effect Infobox
 
{{Status Effect Infobox
 
| name        = Fear
 
| name        = Fear
| type        = debuff
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| nature      = malicious
 
| image      = Fear.png
 
| image      = Fear.png
 
| description = Overwhelming fear prevents this character from acting rationally.
 
| description = Overwhelming fear prevents this character from acting rationally.
| duration    = varies
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| duration    = 1-8 turns
 
}}
 
}}
  
[[Fear]] can be caused by various effects, such as the Thought Control ability [[Frighten]], or setting organic targets on fire. Rathounds are especially afraid of fire.
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'''Fear''' is a status effect and also a category of control effects. The fear status effect causes characters run away from their enemies in panic. The fear category is a list of debuffs that certain foes are immune to.
  
Causes [[Aphobia]] when it ends.
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=== Fear sources ===
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* [[Burning]]
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* [[Frighten]]
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* [[Dehumanizer]]
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* On rathounds: [[Flare]]s, any source of {{heat}} damage
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=== Other fear effects ===
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* [[Intimidated]]
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* [[Shell Shock|Shell Shocked]]{{heavyduty-inline}}
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== Aphobia ==
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{{Status Effect Infobox
 +
| name        = Aphobia
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| nature      = beneficial
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| image      = Aphobia.png
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| description = Short term immunity to all fear effects.
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| duration    = 2 turns
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}}
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'''Aphobia''' is gained after the namesake fear status expires. It provides short-term immunity to not just further fear, but any effect in the fear category such as intimidated.
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{{clear}}
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== Immunity ==
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Sources of fear immunity provide immunity to not just the fear status, but all fear effects.
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* {{Mind Affecting Attack immunities}}
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* [[Rathound Regalia]], [[Gray Officer Armor]] and [[Master Demolitionist Belt]] also provide permanent fear immunity as long as they are worn.
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* {{Locus of Control immunities}}
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 01:58, 14 November 2023

Fear icon

Fear
Overwhelming fear prevents this character from acting rationally.
Duration: 1-8 turns

Fear is a status effect and also a category of control effects. The fear status effect causes characters run away from their enemies in panic. The fear category is a list of debuffs that certain foes are immune to.

Fear sources

Other fear effects

Aphobia

Aphobia icon

Aphobia
Short term immunity to all fear effects.
Duration: 2 turns

Aphobia is gained after the namesake fear status expires. It provides short-term immunity to not just further fear, but any effect in the fear category such as intimidated.

Immunity

Sources of fear immunity provide immunity to not just the fear status, but all fear effects.