Difference between revisions of "Pistols"

From Underrail Wiki
Jump to navigation Jump to search
m
 
(One intermediate revision by the same user not shown)
Line 73: Line 73:
 
* {{Itemlink|Phase Gun}} — deals extra damage to energy shields
 
* {{Itemlink|Phase Gun}} — deals extra damage to energy shields
 
* {{Itemlink|Sonocaster}} — special directed-sound weapon{{expedition-inline|Expedition}}
 
* {{Itemlink|Sonocaster}} — special directed-sound weapon{{expedition-inline|Expedition}}
 +
* {{Itemlink|The Stunner}} — partially bypasses enemy's shield, polarizes on hit and has a chance to immobilize target{{heavyduty-inline|Heavy Duty}}
  
 
=== Base AP cost table ===
 
=== Base AP cost table ===
Line 143: Line 144:
 
* [[Sharpshooter]]
 
* [[Sharpshooter]]
 
* [[Steadfast Aim]]
 
* [[Steadfast Aim]]
* [[Gunslinger]] (firearm pistols)
+
* [[Gunslinger (feat)|Gunslinger]] (firearm pistols)
 
* [[Rapid Fire]] (firearm pistols)
 
* [[Rapid Fire]] (firearm pistols)
 
* [[Gun-Fu]] (firearm pistols)
 
* [[Gun-Fu]] (firearm pistols)

Latest revision as of 13:05, 13 December 2023

Pistols are weapons. They use the Guns skill, but do not have minimum skill requirement associated with them. Firearm pistols come in 5mm, 7.62mm, 9mm and .44 calibers. There are also chemical and energy pistols.

Description

Pistols

  • Only firearm with no skill requirement (any character can be fairly efficient with it)
  • Light weapon (dexterity reduces AP cost)
  • AP cost and damage vary greatly with caliber
  • No moving penalty (can move and shoot without precision penalty)
  • No melee penalty (enemies in melee range do not reduce your precision)
  • Low-medium range
  • Low caliber models can be silenced
  • Ignores up to 40% Evasion at close range: 40% up to 0.5 tile away from enemy, dropping linearly to 0% at 3 tiles away

Energy pistols

  • Lower damage potential than an average firearm of the same quality
  • Light weapon (dexterity reduces AP cost)
  • Low-medium range
  • Increased precision compared to firearms
  • Special damage types and effects
  • Very high impact speed, bad against energy shields
  • Rare especially early on
  • Very expensive
  • Uses energy rather than ammunition (charged from batteries)

Chemical pistols

  • Similar to other pistols
  • Light weapon (dexterity reduces AP cost)
  • Low range
  • Special damage types and on-hit effects
  • Slower projectiles allow easier energy shield penetration
  • Very rare
  • Uses special chemical vials as ammo

Models

Firearms

Craftable
  • Icon Hawker — mediocre damage spread
  • Icon Hammerer — high damage spread, bonus to critical damage
  • Icon Neo Luger — low damage spread, bonus to precision, low critical damage
  • Icon Falchion (crafting only) — highest critical chance
Unique

Chemical pistols

Chemical pistols deal less damage than firearms of comparable quality, but pierce energy shields easily and deal special damage types and have additional on-hit effects.

Craftable
Unique

Energy pistols

Energy pistols deal less damage than firearms of comparable quality and cannot pierce energy shields easily, but deal special damage types.

Craftable
Rare
Unique

Base AP cost table

5mm 7.62mm 9mm .44in chemical energy
Bieretta 99 13 - - - - -
Hawker 16 20 - - - -
Neo Luger 16 - 25 - - -
TT 3000 - 20 - - - -
Glück 17 - - 21 - - -
ZC 99 - - 25 - - -
Falchion - 20 25 - - -
Hammerer - 20 25 32 - -
W&S .44 Magnum - - - 32 - -
Wasteland Hawk - - - 35 - -
XAL-001 Pistol - - - - 16 -
Chemical Blob Pistol - - - - 25 -
Laser Pistol - - - - - 15
Sonocaster E - - - - - 20
Electroshock Pistol - - - - - 30
Lemurian Blaster E - - - - - 35
Phase Gun - - - - - 35
Plasma Pistol - - - - - 40

Note that Dexterity affects pistol AP cost and craftable pistols may include a Rapid Reloader.

Pistol feats