Difference between revisions of "Chemistry"
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== Details == | == Details == | ||
Chemistry is used mainly for processing chemical components and crafting chemical weapons. | Chemistry is used mainly for processing chemical components and crafting chemical weapons. | ||
+ | |||
+ | You can get a 15% bonus to Chemistry when crafting at the basement of [[Your House]] once you have bought the relevant workbench. | ||
== Related feats == | == Related feats == | ||
* [[:Category:Crafting feats]] | * [[:Category:Crafting feats]] | ||
* [[:Category:Chemistry feats]] | * [[:Category:Chemistry feats]] | ||
+ | |||
+ | == Chemistry skill checks == | ||
+ | {{Incomplete list}} | ||
+ | {| class="sortable wikitable" | ||
+ | |- | ||
+ | ! Location !! Related quest(s) !!data-sort-type="number"| Skill !! Result | ||
+ | |- | ||
+ | | [[Foundry]] || [[Assassinate Olivia]] || 35 || Sabotage her chemistry set | ||
+ | |- | ||
+ | | [[Institute of Tchort]] || Must start [[Field test XAL-001|Field test XAL-001]] || 100 || Gain access to [[Octavia|Octavia's]] special merchandise | ||
+ | |} | ||
== Related items == | == Related items == | ||
− | {{ | + | === Equipment === |
+ | * {{Itemlink|Chemoinvestigative Belt}} (+15) | ||
+ | |||
+ | === Crafting === | ||
+ | Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | ||
+ | |||
+ | {{columns|3| | ||
+ | Chemical weaponry | ||
+ | * {{Itemlink|Blueprint: Chemical Ammo}} (20-80) | ||
+ | * {{Itemlink|Blueprint: Chemical Bolt}} (35-80) | ||
+ | * {{Itemlink|Blueprint: Chemical Pistol}} (Quality dependent) | ||
+ | * {{Itemlink|Blueprint: Chemical Blob Trap}} (Quality dependent) | ||
+ | * {{Itemlink|Blueprint: Incendiary Bolt}} (20-60) | ||
+ | |||
+ | Common firearm ammo | ||
+ | * {{Itemlink|Blueprint: Bullets}} (15) | ||
+ | * {{Itemlink|Blueprint: JHP Bullets}} (15) | ||
+ | * {{Itemlink|Blueprint: W2C Bullets}} (50) | ||
+ | * {{Itemlink|Blueprint: Shotgun Shells}} (15) | ||
+ | * {{Itemlink|Blueprint: Frag Launcher Grenades}} (15) | ||
+ | * {{Itemlink|Blueprint: High-explosive Launcher Grenades}} (50) | ||
+ | |||
+ | Special bullets | ||
+ | * {{Itemlink|Blueprint: Acid Bullets}} (35) | ||
+ | * {{Itemlink|Blueprint: Contaminated Bullets}} (20) | ||
+ | * {{Itemlink|Blueprint: Explosive Bullets}} (50) | ||
+ | * {{Itemlink|Blueprint: Incendiary Bullets}} (40/60) | ||
+ | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (15) | ||
+ | * {{Itemlink|Blueprint: Shock Bullets}} (15) | ||
+ | * {{Itemlink|Blueprint: Concussive Launcher Grenades}} (60) | ||
+ | * {{Itemlink|Blueprint: Cluster Launcher Grenades}} (30) | ||
+ | * {{Itemlink|Blueprint: Incendiary Launcher Grenades}} (72) | ||
+ | * {{Itemlink|Blueprint: Thermobaric Launcher Grenades}} (110) | ||
+ | |||
+ | Explosives | ||
+ | * {{Itemlink|Blueprint: Hand Grenade}} (15-112) | ||
+ | * {{Itemlink|Blueprint: Incendiary Grenade}} (20-60) | ||
+ | * {{Itemlink|Blueprint: Mine}} (15-112) | ||
+ | * {{Itemlink|Blueprint: T.N.T. Charge}} (15) | ||
+ | * {{Itemlink|Blueprint: Gas Grenade}} (20/45) | ||
+ | * {{Itemlink|Blueprint: Flashbang}} (40) | ||
+ | * {{Itemlink|Blueprint: Stingball Grenade}} (15) | ||
+ | |||
+ | Medicine and drugs | ||
+ | * {{Itemlink|Blueprint: Psi Inhalant}} (10) | ||
+ | * {{Itemlink|Blueprint: Motion}} (10) | ||
+ | |||
+ | Special leather | ||
+ | * {{Itemlink|Mutated Dog Leather}} (Quality dependent) | ||
+ | * {{Itemlink|Infused Mutated Dog Leather}} (Quality dependent) | ||
+ | }} | ||
{{Skills navbox}} | {{Skills navbox}} | ||
− | |||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 07:07, 22 January 2024
Chemistry is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Chemistry is used mainly for processing chemical components and crafting chemical weapons.
You can get a 15% bonus to Chemistry when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Chemistry skill checks
- This list is incomplete; you can help by expanding it.
Location | Related quest(s) | Skill | Result |
---|---|---|---|
Foundry | Assassinate Olivia | 35 | Sabotage her chemistry set |
Institute of Tchort | Must start Field test XAL-001 | 100 | Gain access to Octavia's special merchandise |
Related items
Equipment
- Chemoinvestigative Belt (+15)
Crafting
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Chemical weaponry
- Blueprint: Chemical Ammo (20-80)
- Blueprint: Chemical Bolt (35-80)
- Blueprint: Chemical Pistol (Quality dependent)
- Blueprint: Chemical Blob Trap (Quality dependent)
- Blueprint: Incendiary Bolt (20-60)
Common firearm ammo
- Blueprint: Bullets (15)
- Blueprint: JHP Bullets (15)
- Blueprint: W2C Bullets (50)
- Blueprint: Shotgun Shells (15)
- Blueprint: Frag Launcher Grenades (15)
- Blueprint: High-explosive Launcher Grenades (50)
Special bullets
- Blueprint: Acid Bullets (35)
- Blueprint: Contaminated Bullets (20)
- Blueprint: Explosive Bullets (50)
- Blueprint: Incendiary Bullets (40/60)
- Blueprint: Micro-Shrapnel Bullets (15)
- Blueprint: Shock Bullets (15)
- Blueprint: Concussive Launcher Grenades (60)
- Blueprint: Cluster Launcher Grenades (30)
- Blueprint: Incendiary Launcher Grenades (72)
- Blueprint: Thermobaric Launcher Grenades (110)
Explosives
- Blueprint: Hand Grenade (15-112)
- Blueprint: Incendiary Grenade (20-60)
- Blueprint: Mine (15-112)
- Blueprint: T.N.T. Charge (15)
- Blueprint: Gas Grenade (20/45)
- Blueprint: Flashbang (40)
- Blueprint: Stingball Grenade (15)
Medicine and drugs
- Blueprint: Psi Inhalant (10)
- Blueprint: Motion (10)
Special leather
- Mutated Dog Leather (Quality dependent)
- Infused Mutated Dog Leather (Quality dependent)
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