Difference between revisions of "Mushroom Brew"

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| type        = Food
 
| type        = Food
 
| description = You have no idea what's this made of, but the triple X label can't be a good sign.
 
| description = You have no idea what's this made of, but the triple X label can't be a good sign.
| capabilities= Use: When consumed increases strength by 1 and reduces all mechanical damage taken by 10%, but also reduces perception and dexterity by 2. Additionally, all psionic skills are reduced by 20 and the consumer will lose 1 psi point per round for the duration of the effect. Consuming food will remove effects of previous meals.<br>(Cooldown: 1 turn)
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| capabilities= Use: When consumed increases strength by 1 and reduces all mechanical damage taken by 10%, but also reduces perception and dexterity by 2. Additionally, all psionic skills are reduced by 20 and psi regeneration is reduced by 30. Consuming food will remove effects of previous meals.<br>(Cooldown: 1 turn)
 
| limitations = Cannot be used in combat
 
| limitations = Cannot be used in combat
 
| weight      = 0.30
 
| weight      = 0.30
| value      = 50
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| value      = 500
 
| datafile    = Consumables\Food\MushroomBrew.item
 
| datafile    = Consumables\Food\MushroomBrew.item
 
}}
 
}}
  
'''Mushroom Brew''' is a beverage brewed in [[Rail Crossing]] and sold by the local [[Barkeeper (Rail Crossing)|Barkeeper]]. The mechanical damage reduction is counted after armor resistances, just like on [[Lifting Belt]] and [[Conditioning]] feat. As of version [[0.1.14.0]], drinking it gives you an empty [[Bottle]]. Its effect lasts 20 minutes.
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'''Mushroom Brew''' is a common type of beverage. The mechanical damage reduction is counted after armor resistances, just like on [[Lifting Belt]] and [[Conditioning]] feat. As of version [[0.1.14.0]], drinking it gives you an empty [[Bottle]]. Its effect lasts 20 minutes.
  
 
Also a quest item in [[Dude's vision]].
 
Also a quest item in [[Dude's vision]].
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 +
{{Damage modifier sources}}
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==Locations==
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* Sold by [[Gene]] in [[Core City]]
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* Sold by the [[Barkeeper (Rail Crossing)|Barkeeper]] in [[Rail Crossing]]
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== History ==
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* [[1.0.4.15]] - Cost of food increase by an order of magnitude
 +
* [[1.0.3.6]] - changed the psi regen reduction to 30 (up from 1). The previous value was geared towards non-regenerating psi pool of alpha version.
 +
* [[0.1.14.0]] - no longer affects agility and preception and dexterity penalties changed to -2 (down from -3), drinking brew now adds gives empty bottle
 +
* [[0.1.10.0]] - introduced
 +
  
  

Latest revision as of 10:32, 27 April 2024

Mushroom Brew.png
Mushroom Brew
Food
You have no idea what's this made of, but the triple X label can't be a good sign.
Use: When consumed increases strength by 1 and reduces all mechanical damage taken by 10%, but also reduces perception and dexterity by 2. Additionally, all psionic skills are reduced by 20 and psi regeneration is reduced by 30. Consuming food will remove effects of previous meals.
(Cooldown: 1 turn)
Cannot be used in combat
Weight: 0.30
Value: 500

Mushroom Brew is a common type of beverage. The mechanical damage reduction is counted after armor resistances, just like on Lifting Belt and Conditioning feat. As of version 0.1.14.0, drinking it gives you an empty Bottle. Its effect lasts 20 minutes.

Also a quest item in Dude's vision.

Damage modifier sources
Source Damage modifier Damage/attack type(s) Type Notes
Evasion -0% to -85% Area of effect attacks Skill
Stuntman E -20% Area of effect attacks Feat additive to evasion, still capped at -85%
Tempered: Cold E -30% Cold Feat
Tempered: Heat E -30% Heat Feat
Tempered: Acid E -30% Acid Feat
Tempered: Electricity E -30% Electricity Feat
Conditioning -10% to -25% Mechanical, Heat, Cold Feat
Conditioning -5% Mechanical, Heat, Cold Specialization
Parafibrotic Regenerative Injection HD -15% Mechanical, Heat Special ability special ability granted from the Technomedic Exoskeleton
Heavy Metal HD -7% to -20% Mechanical Feat
Heavy Metal HD Varies Mechanical Specialization
Stoicism -0% to -24% All Feat 1% per 4% health missing
Stoicism -0% to -12% All Specialization
Beyond Cold -15% and -40% Mechanical and Cold Feat activated when Chilled or Frozen
Blast Balaclava Varies Explosions Headwear
Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor Varies Heat, Cold Armor Suit
Infused Leper Serpent Leather Armor E Varies Bio Armor Suit
Nanocomposite Plate armors Varies Critical Hits Armor Suit
Blast Overcoat armors Varies Explosions Armor Suit
Gray Spec Ops Armor E -20% Explosions Armor Suit
Blast Suit -85% Explosions Armor Suit
Lifting Belt -5% Mechanical Belt
Bioinvestigative Belt -10% Bio Belt
Chemoinvestigative Belt -5% Heat Belt
Electroinvestigative Belt -15% Energy Belt
Sea Serpent Slaying Sash E -15% Bio Belt
Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Infused Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Blast Tabi Boots Varies Explosions Footwear
Nervosomnifer -60% All Drug
Morphine Shot -50% All Drug
Aegis (medicine) -15% All Drug
Irongut -75% Bio Drug
Laylow -10% Bio Food
Canned Mushrooms -15% Bio Food
Canned Fish -15% Cold Food
Canned Meat -5% Mechanical Food
Canned Stew -8% Heat Food
Canned Czernina E -15% Heat Food
Cooked Burrower Egg -35% Poison Food
Sea Serpent Fillet E -20% Poison Food
Mutie Stew E -35% Acid Food
Kzozel E -10% Mechanical Food
Kzozel Yantar E -15% Mechanical Food
Mushroom Brew -10% Mechanical Food
Leper Poison E +10% to +60% Mechanical Poison Max 6 stacks, 10% per stack
Chemical Destabilization: Acid +25% to +50% Acid Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Heat +25% to +50% Heat Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Cold +25% to +50% Cold Status effect Max 2 stacks, 25% per stack
Infected Wound +10% to +30% All Status effect Max 3 stacks, 10% per stack
Infected Wound with Vile Weaponry: Damage specialization +15% to +45% All Status effect Max 3 stacks, 15% per stack
Contaminated +10% to +200% All Status effect Max 20 stacks, 10% per stack

Locations

History

  • 1.0.4.15 - Cost of food increase by an order of magnitude
  • 1.0.3.6 - changed the psi regen reduction to 30 (up from 1). The previous value was geared towards non-regenerating psi pool of alpha version.
  • 0.1.14.0 - no longer affects agility and preception and dexterity penalties changed to -2 (down from -3), drinking brew now adds gives empty bottle
  • 0.1.10.0 - introduced