Difference between revisions of "Biology"

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* [[:Category: Crafting feats]]
 
* [[:Category: Crafting feats]]
 
* [[:Category: Biology feats]]
 
* [[:Category: Biology feats]]
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 +
== Biology skill checks ==
 +
{{Incomplete list}}
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{| class="sortable wikitable"
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|-
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! Location !! Related quest(s) !!data-sort-type="number"| Skill !! Result
 +
|-
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| [[South Gate Station]] || [[Meet Lenox Pierce]] || 100 || Discover the cause of Patrick's death
 +
|}
  
 
== Related items ==
 
== Related items ==
 +
=== Equipment ===
 +
* {{Itemlink|Bioinvestigative Belt}} (+15)
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* {{Itemlink|Boning Knife}} (from +1 to +7)
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* {{Itemlink|Technomedic Exoskeleton}}{{heavyduty-inline}} (+15 and +10% of base value)
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 +
=== Crafting ===
 +
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
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 +
{{columns|3|
 
Processing biological materials
 
Processing biological materials
* {{Itemlink|Blueprint: Extract Humour}}
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* {{Itemlink|Blueprint: Extract Humour}} (25-150)
* {{Itemlink|Blueprint: Process Plant or Fungus}}
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* {{Itemlink|Blueprint: Process Plant or Fungus}} (15-125)
  
 
Medicine and drugs (skill required)
 
Medicine and drugs (skill required)
 
* {{Itemlink|Blueprint: Psi Booster}} (15)
 
* {{Itemlink|Blueprint: Psi Booster}} (15)
 +
* {{Itemlink|Blueprint: Psi Inhalant}} (15)
 
* {{Itemlink|Blueprint: Health Hypo}} (25)
 
* {{Itemlink|Blueprint: Health Hypo}} (25)
 
* {{Itemlink|Blueprint: Morphine Shot}} (25)
 
* {{Itemlink|Blueprint: Morphine Shot}} (25)
 
* {{Itemlink|Blueprint: Jumping Bean}} (35)
 
* {{Itemlink|Blueprint: Jumping Bean}} (35)
 
* {{Itemlink|Blueprint: Adrenaline Shot}} (40)
 
* {{Itemlink|Blueprint: Adrenaline Shot}} (40)
* {{Itemlink|Blueprint: Advanced Health Hypo}}  (50)
+
* {{Itemlink|Blueprint: Advanced Health Hypo}}  (45)
* {{Itemlink|Blueprint: Twitch}} (50)
+
* {{Itemlink|Blueprint: Focus Stim}} (45)
* {{Itemlink|Blueprint: Focus Stim}} (50)
+
* {{Itemlink|Blueprint: Twitch}} (50){{expedition-inline}}
 +
* {{Itemlink|Blueprint: The Juice}} (55){{expedition-inline}}
 
* {{Itemlink|Blueprint: Aegis}} (60)
 
* {{Itemlink|Blueprint: Aegis}} (60)
 
* {{Itemlink|Blueprint: Irongut}} (60)
 
* {{Itemlink|Blueprint: Irongut}} (60)
 
* {{Itemlink|Blueprint: Psi Reinvigorator}} (60)
 
* {{Itemlink|Blueprint: Psi Reinvigorator}} (60)
* {{Itemlink|Blueprint: Coagulation Shot}} (60)
+
* {{Itemlink|Blueprint: Coagulation Shot}} (60){{expedition-inline}}
* {{Itemlink|Blueprint: Psionic Accelerator}} (60)
+
* {{Itemlink|Blueprint: Psionic Accelerator}} (60){{expedition-inline}}
 
* {{Itemlink|Blueprint: Trance}} (70)
 
* {{Itemlink|Blueprint: Trance}} (70)
* {{Itemlink|Blueprint: Hypercerebrix}} (70)
+
* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}
 
* {{Itemlink|Blueprint: Bullhead}} (80)
 
* {{Itemlink|Blueprint: Bullhead}} (80)
* {{Itemlink|Blueprint: Third Eye}} (95)
+
* {{Itemlink|Blueprint: Parafibrotic Regeneration Catalyst}} (80){{heavyduty-inline}}
* {{Itemlink|Blueprint: Super Health Hypo}} (100)
+
* {{Itemlink|Blueprint: Super Health Hypo}} (90)
 +
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}
 
* {{Itemlink|Blueprint: Regenerative Mixture}} (115)
 
* {{Itemlink|Blueprint: Regenerative Mixture}} (115)
 
* {{Itemlink|Blueprint: Supersoldier Drug}} (130)
 
* {{Itemlink|Blueprint: Supersoldier Drug}} (130)
 +
* {{Itemlink|Blueprint: Motion}} (150)
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* {{Itemlink|Blueprint: Nervosomnifer}} (150)
 +
 +
Poisons & other weapon enhancements
 +
* {{Itemlink|Anticoagulant}} (10)
 +
* {{Itemlink|Burrower Poison}} (20)
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* {{Itemlink|Cave Ear Poison}} (35)
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* {{Itemlink|Crawler Poison}} (50)
 +
* {{Itemlink|Blinding Poison}} (60){{expedition-inline}}
 +
* {{Itemlink|Black Dragon Poison}} (65)
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* {{Itemlink|Leper Poison}} (75){{expedition-inline}}
 +
* {{Itemlink|Hyperallergenic (component)|Hyperallergenic}} (100)
 +
* {{Itemlink|Spirit Poison}} (125)
 +
* {{Itemlink|Heartbreak Poison}} (150){{expedition-inline}}
  
 
Poisoned & other bio weaponry
 
Poisoned & other bio weaponry
* {{Itemlink|Blueprint: Bear Trap}}
+
* {{Itemlink|Blueprint: Bear Trap}} (20-150)
* {{Itemlink|Blueprint: Caltrops}}
+
* {{Itemlink|Blueprint: Caltrops}} (20-50)
* {{Itemlink|Blueprint: Chemical Bolt}}
+
* {{Itemlink|Blueprint: Chemical Bolt}} (20-150)
* {{Itemlink|Blueprint: Throwing Knives}}
+
* {{Itemlink|Blueprint: Throwing Knives}} (20-150)
* {{Itemlink|Blueprint: Contaminated Bullets}}
+
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)
* {{Itemlink|Blueprint: Gas Grenade}}
+
* {{Itemlink|Blueprint: Gas Grenade}} (20)
  
 
Armor
 
Armor
 
* {{Itemlink|Blueprint: Psionic Headband}}
 
* {{Itemlink|Blueprint: Psionic Headband}}
 
* {{Itemlink|Regenerative Vest (component)}}
 
* {{Itemlink|Regenerative Vest (component)}}
 +
* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}
 +
* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}
 +
* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}
 +
* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}
 +
* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}
 +
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}
 +
}}
  
  
 
{{Skills navbox}}
 
{{Skills navbox}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 14:23, 21 May 2024

Biology is a crafting skill.

Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.

In-game description

Related Base Ability

Skill Synergies

Details

Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.

You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Biology skill checks

This list is incomplete; you can help by expanding it.
Location Related quest(s) Skill Result
South Gate Station Meet Lenox Pierce 100 Discover the cause of Patrick's death

Related items

Equipment

Crafting

Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.

Processing biological materials

Medicine and drugs (skill required)

Poisons & other weapon enhancements

Poisoned & other bio weaponry

Armor