Difference between revisions of "Biology"
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* [[:Category: Crafting feats]] | * [[:Category: Crafting feats]] | ||
* [[:Category: Biology feats]] | * [[:Category: Biology feats]] | ||
+ | |||
+ | == Biology skill checks == | ||
+ | {{Incomplete list}} | ||
+ | {| class="sortable wikitable" | ||
+ | |- | ||
+ | ! Location !! Related quest(s) !!data-sort-type="number"| Skill !! Result | ||
+ | |- | ||
+ | | [[South Gate Station]] || [[Meet Lenox Pierce]] || 100 || Discover the cause of Patrick's death | ||
+ | |} | ||
== Related items == | == Related items == | ||
+ | === Equipment === | ||
+ | * {{Itemlink|Bioinvestigative Belt}} (+15) | ||
+ | * {{Itemlink|Boning Knife}} (from +1 to +7) | ||
+ | * {{Itemlink|Technomedic Exoskeleton}}{{heavyduty-inline}} (+15 and +10% of base value) | ||
+ | |||
+ | === Crafting === | ||
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | ||
Line 30: | Line 45: | ||
Medicine and drugs (skill required) | Medicine and drugs (skill required) | ||
* {{Itemlink|Blueprint: Psi Booster}} (15) | * {{Itemlink|Blueprint: Psi Booster}} (15) | ||
+ | * {{Itemlink|Blueprint: Psi Inhalant}} (15) | ||
* {{Itemlink|Blueprint: Health Hypo}} (25) | * {{Itemlink|Blueprint: Health Hypo}} (25) | ||
* {{Itemlink|Blueprint: Morphine Shot}} (25) | * {{Itemlink|Blueprint: Morphine Shot}} (25) | ||
Line 46: | Line 62: | ||
* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}} | * {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}} | ||
* {{Itemlink|Blueprint: Bullhead}} (80) | * {{Itemlink|Blueprint: Bullhead}} (80) | ||
+ | * {{Itemlink|Blueprint: Parafibrotic Regeneration Catalyst}} (80){{heavyduty-inline}} | ||
+ | * {{Itemlink|Blueprint: Super Health Hypo}} (90) | ||
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}} | * {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}} | ||
− | |||
* {{Itemlink|Blueprint: Regenerative Mixture}} (115) | * {{Itemlink|Blueprint: Regenerative Mixture}} (115) | ||
* {{Itemlink|Blueprint: Supersoldier Drug}} (130) | * {{Itemlink|Blueprint: Supersoldier Drug}} (130) | ||
* {{Itemlink|Blueprint: Motion}} (150) | * {{Itemlink|Blueprint: Motion}} (150) | ||
+ | * {{Itemlink|Blueprint: Nervosomnifer}} (150) | ||
+ | |||
+ | Poisons & other weapon enhancements | ||
+ | * {{Itemlink|Anticoagulant}} (10) | ||
+ | * {{Itemlink|Burrower Poison}} (20) | ||
+ | * {{Itemlink|Cave Ear Poison}} (35) | ||
+ | * {{Itemlink|Crawler Poison}} (50) | ||
+ | * {{Itemlink|Blinding Poison}} (60){{expedition-inline}} | ||
+ | * {{Itemlink|Black Dragon Poison}} (65) | ||
+ | * {{Itemlink|Leper Poison}} (75){{expedition-inline}} | ||
+ | * {{Itemlink|Hyperallergenic (component)|Hyperallergenic}} (100) | ||
+ | * {{Itemlink|Spirit Poison}} (125) | ||
+ | * {{Itemlink|Heartbreak Poison}} (150){{expedition-inline}} | ||
Poisoned & other bio weaponry | Poisoned & other bio weaponry | ||
* {{Itemlink|Blueprint: Bear Trap}} (20-150) | * {{Itemlink|Blueprint: Bear Trap}} (20-150) | ||
* {{Itemlink|Blueprint: Caltrops}} (20-50) | * {{Itemlink|Blueprint: Caltrops}} (20-50) | ||
− | * {{Itemlink|Blueprint: Chemical Bolt}} ( | + | * {{Itemlink|Blueprint: Chemical Bolt}} (20-150) |
* {{Itemlink|Blueprint: Throwing Knives}} (20-150) | * {{Itemlink|Blueprint: Throwing Knives}} (20-150) | ||
* {{Itemlink|Blueprint: Contaminated Bullets}} (20) | * {{Itemlink|Blueprint: Contaminated Bullets}} (20) |
Latest revision as of 14:23, 21 May 2024
Biology is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Biology skill checks
- This list is incomplete; you can help by expanding it.
Location | Related quest(s) | Skill | Result |
---|---|---|---|
South Gate Station | Meet Lenox Pierce | 100 | Discover the cause of Patrick's death |
Related items
Equipment
- Bioinvestigative Belt (+15)
- Boning Knife (from +1 to +7)
- Technomedic Exoskeleton HD (+15 and +10% of base value)
Crafting
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Processing biological materials
- Blueprint: Extract Humour (25-150)
- Blueprint: Process Plant or Fungus (15-125)
Medicine and drugs (skill required)
- Blueprint: Psi Booster (15)
- Blueprint: Psi Inhalant (15)
- Blueprint: Health Hypo (25)
- Blueprint: Morphine Shot (25)
- Blueprint: Jumping Bean (35)
- Blueprint: Adrenaline Shot (40)
- Blueprint: Advanced Health Hypo (45)
- Blueprint: Focus Stim (45)
- Blueprint: Twitch (50) E
- Blueprint: The Juice (55) E
- Blueprint: Aegis (60)
- Blueprint: Irongut (60)
- Blueprint: Psi Reinvigorator (60)
- Blueprint: Coagulation Shot (60) E
- Blueprint: Psionic Accelerator (60) E
- Blueprint: Trance (70)
- Blueprint: Hypercerebrix (70) E
- Blueprint: Bullhead (80)
- Blueprint: Parafibrotic Regeneration Catalyst (80) HD
- Blueprint: Super Health Hypo (90)
- Blueprint: Third Eye (95) E
- Blueprint: Regenerative Mixture (115)
- Blueprint: Supersoldier Drug (130)
- Blueprint: Motion (150)
- Blueprint: Nervosomnifer (150)
Poisons & other weapon enhancements
- Anticoagulant (10)
- Burrower Poison (20)
- Cave Ear Poison (35)
- Crawler Poison (50)
- Blinding Poison (60) E
- Black Dragon Poison (65)
- Leper Poison (75) E
- Hyperallergenic (100)
- Spirit Poison (125)
- Heartbreak Poison (150) E
Poisoned & other bio weaponry
- Blueprint: Bear Trap (20-150)
- Blueprint: Caltrops (20-50)
- Blueprint: Chemical Bolt (20-150)
- Blueprint: Throwing Knives (20-150)
- Blueprint: Contaminated Bullets (20)
- Blueprint: Gas Grenade (20)
Armor
|