Difference between revisions of "Dazed"
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{{Status Effect Infobox | {{Status Effect Infobox | ||
| name = Dazed | | name = Dazed | ||
− | | | + | | nature = malicious |
| image = Dazed.png | | image = Dazed.png | ||
− | | description = Action points reduced by 15. | + | | description = Action points reduced by 15 and movement points reduced by 30. |
− | | duration = 1- | + | | duration = 1-5 turns |
}} | }} | ||
− | '''Dazed''' is a debuff. Characters with [[Thick Skull]] feat cannot be | + | '''Dazed''' is a debuff. Characters with [[Thick Skull]] feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided. |
− | + | === Sources === | |
+ | * Any [[Stunned|stun]] for characters with [[Thick Skull]] is converted to daze | ||
+ | * [[Boxing Gloves]] (1 turn, 30% chance) | ||
+ | * [[Concussive Shots]] (1 turn, 40% chance) | ||
+ | * [[Telekinetic Undulation]] (1 turn, 50% chance) | ||
+ | * [[Quake]] (1 turn, 50% chance) | ||
+ | * [[Scrapperac]] (2 turns; while under the foodstuff's effects, small chance to inflict on self or target enemy) | ||
+ | * Consuming medicine while affected by a [[Hyperallergenic (status effect)|Hyperallergenic]] (3 turns) | ||
+ | * [[Flashbang]]ed while using [[Night Vision]] (5 turns) | ||
+ | * [[Improved Unarmed Combat]] (1 turn, 5% chance) | ||
+ | * [[Shield Bash]]{{expedition-inline}} (1 turn) | ||
− | |||
− | |||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 09:59, 22 May 2024
Dazed | |
Action points reduced by 15 and movement points reduced by 30. | |
Duration: 1-5 turns |
Dazed is a debuff. Characters with Thick Skull feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided.
Sources
- Any stun for characters with Thick Skull is converted to daze
- Boxing Gloves (1 turn, 30% chance)
- Concussive Shots (1 turn, 40% chance)
- Telekinetic Undulation (1 turn, 50% chance)
- Quake (1 turn, 50% chance)
- Scrapperac (2 turns; while under the foodstuff's effects, small chance to inflict on self or target enemy)
- Consuming medicine while affected by a Hyperallergenic (3 turns)
- Flashbanged while using Night Vision (5 turns)
- Improved Unarmed Combat (1 turn, 5% chance)
- Shield Bash E (1 turn)