Difference between revisions of "Dazed"
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* [[Telekinetic Undulation]] (1 turn, 50% chance) | * [[Telekinetic Undulation]] (1 turn, 50% chance) | ||
* [[Quake]] (1 turn, 50% chance) | * [[Quake]] (1 turn, 50% chance) | ||
− | * [[Scrapperac]] (2 turns, chance to inflict on self or target enemy) | + | * [[Scrapperac]] (2 turns; while under the foodstuff's effects, small chance to inflict on self or target enemy) |
* Consuming medicine while affected by a [[Hyperallergenic (status effect)|Hyperallergenic]] (3 turns) | * Consuming medicine while affected by a [[Hyperallergenic (status effect)|Hyperallergenic]] (3 turns) | ||
* [[Flashbang]]ed while using [[Night Vision]] (5 turns) | * [[Flashbang]]ed while using [[Night Vision]] (5 turns) |
Latest revision as of 09:59, 22 May 2024
Dazed | |
Action points reduced by 15 and movement points reduced by 30. | |
Duration: 1-5 turns |
Dazed is a debuff. Characters with Thick Skull feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided.
Sources
- Any stun for characters with Thick Skull is converted to daze
- Boxing Gloves (1 turn, 30% chance)
- Concussive Shots (1 turn, 40% chance)
- Telekinetic Undulation (1 turn, 50% chance)
- Quake (1 turn, 50% chance)
- Scrapperac (2 turns; while under the foodstuff's effects, small chance to inflict on self or target enemy)
- Consuming medicine while affected by a Hyperallergenic (3 turns)
- Flashbanged while using Night Vision (5 turns)
- Improved Unarmed Combat (1 turn, 5% chance)
- Shield Bash E (1 turn)