Difference between revisions of "Stunned"

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(infobox+navbox - im leaving this one stubbed, it could use expansion (stun sources, duration, etc))
(updated sources list)
 
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{{Status Effect Infobox
 
{{Status Effect Infobox
 
| name        = Stunned
 
| name        = Stunned
| type        = debuff
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| nature      = malicious
| image      =  
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| image      = Stunned.png
 
| description = Cannot move or perform any actions.
 
| description = Cannot move or perform any actions.
| duration    =  
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| duration    = 1-3 turns
 
}}
 
}}
{{Stub}}
 
  
Stronger variant of [[Incapacitated]]. Damage does not remove this effect. Provides temporary stun immunity, [[Second Wind]], when it ends.
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'''Stun''' is a disabling effect. Basically a stronger variant of [[Incapacitated]], but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
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Being unable to perform any actions means stunned targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while stunned.
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Most stuns last for 1 turn but some stuns, such as [[Dirty Kick]] on a human male, last longer.
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=== Sources ===
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{{columns|2|
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* Any {{color|yellow|electricity}} damage unless otherwise specified (1 turn)
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* [[Combo]] (20% chance, 1 turn)
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* Pig [[Charge]] attack (1 turn)
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* [[Cut Throat]] (3 turns)
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* [[Poison#Crawler Poison|Crawler Poison]] (2 turns)
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* [[Dirty Kick]] (1-2 turns)
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* [[Electrokinetic Imprint]] (2 turns)
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* [[Electrokinesis]] (primary target only, 1 turn)
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* [[Electroshock Pistol]] (primary target only, 50% chance, 1 turn)
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* Mace Arm [[Sørmirbæren Skærder]] special attack{{expedition-inline}} (1 turn)
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* Sentry Bot, [[Taser]] (1 turn)
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* Siphoner [[Headbutt]] attack (20% chance, 1 turn)
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* [[Sledgehammer]] (10-15% chance, 1 turn)
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* [[Stunning Pulse]]{{heavyduty-inline}} (1 turn)
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* [[Telekinetic Punch]] (1 turn)
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* [[Expert Unarmed Combat]] (5% chance, 1 turn)
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* [[Stingball Grenade]]{{expedition-inline}} (1 turn)
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}}
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{{clear}}
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Small electric shocks such as those caused by [[5mm Shock Round]]s do not stun. Mental damage from abilities such as [[Neural Overload]] is also shown as electric damage, but it does not stun.
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== Immunity ==
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{{Status Effect Infobox
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| name        = Second Wind
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| nature      = beneficial
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| image      = Status4.png
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| description = Short term immunity to stun effects.
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| duration    = 2 turns
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}}
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'''Second Wind''' is caused by expiring stun effects.
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Characters with [[Thick Skull]] feat are permanently immune to stuns. They become [[Dazed]] instead when hit with a stun effect.
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{{Locus of Control immunities}}
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 03:17, 12 June 2024

Stunned icon

Stunned
Cannot move or perform any actions.
Duration: 1-3 turns

Stun is a disabling effect. Basically a stronger variant of Incapacitated, but stunned targets do not lose sight of their enemies. Damage does not remove this effect.

Being unable to perform any actions means stunned targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, Locus of Control can be used while stunned.

Most stuns last for 1 turn but some stuns, such as Dirty Kick on a human male, last longer.

Sources

Small electric shocks such as those caused by 5mm Shock Rounds do not stun. Mental damage from abilities such as Neural Overload is also shown as electric damage, but it does not stun.

Immunity

Second Wind icon

Second Wind
Short term immunity to stun effects.
Duration: 2 turns

Second Wind is caused by expiring stun effects.

Characters with Thick Skull feat are permanently immune to stuns. They become Dazed instead when hit with a stun effect.

The Locus of Control feat can remove and provide temporary immunity to stun, fear, incapacitation, and mind control effects.