Difference between revisions of "Improve camp defenses"

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| location = [[Black Sea Expedition Camp]]
 
| location = [[Black Sea Expedition Camp]]
 
| givenby  = [[Marcus]]
 
| givenby  = [[Marcus]]
| rewards  = 3050 classic XP / 3 oddity XP
+
| rewards  = 1200 [[Stygian Coin]]s<br>3050 classic XP / 3 oddity XP
 
| related  =  
 
| related  =  
 
| previous =  
 
| previous =  
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== Walkthrough ==
 
== Walkthrough ==
  
* Repair [[Naga Protector]]
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* Repair [[Naga Protector]] - reward 500 [[Stygian Coin]]s, 1000 classic/1 oddity XP
** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (you will need either 70 [[Electronics]], or Naga Protector Diagnostic and Configuration Tool found in ruins underneath Port Crag lighthouse)
+
** You must repair the AI
*** Energy core quality determines how many shots the protector can take before it runs out of energy; once active, speak to it repeatedly until it tells you its remaining charge capacity
+
*** To reprogram the Naga's AI you need 100 effective [[hacking]] and a [[Haxxor]] of any kind to designate both yourself and Aegis as allies or use [[Naga Protector Diagnostic and Configuration Tool (Black Sea)|Naga Protector Diagnostic and Configuration Tool]] found in some of the ruins in the Black Sea
** You also must repair the AI (80 effective [[Electronics]])
+
** You must also replace the [[Plasma Core]], the first energy core in your inventory will be used if there are multiple (you will need either 70 [[Electronics]], or Naga Protector Diagnostic and Configuration Tool)
*** It's possible to reprogram the Naga's AI with 100 effective hacking and a [[Haxxor]] of any kind to designate both yourself and Aegis as allies
 
  
* Activate [[Seahorse Plasma Turret]]
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* Activate [[Seahorse Plasma Turret]]s - reward 200 [[Stygian Coin]]s, 1000 classic/1 oddity XP
** Hack the console in [[Arch Keep]] to activate the turret (100 effective [[Hacking]] required)
+
** Hack the console in [[Arch Keep]] to activate the turrets (100 effective [[Hacking]] required)
** Alternatively, acquiring [[Phil's Microchip Implant (Lemurian Health Center)]] and upgrading the will allow you to use the console in [[Arch Keep]], thus being able to turn on the Seahorse Plasma Turret
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** Alternatively, upgrade [[Phil's Arm (West Storage Depot)]] with [[Microchip Implant Encoder (Nexus of Technology)]], allowing to turn on the Seahorse Plasma Turrets (on Hard difficulty and above there is only one Plasma Turret)
  
* Deploy naval mines
+
* Deploy naval mines - reward 500 [[Stygian Coin]]s, 1000 classic/1 oddity XP
 
** Find functional naval mines in LemCo (examine them to determine if they are functional)
 
** Find functional naval mines in LemCo (examine them to determine if they are functional)
 
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]
 
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]
*** Negotiate with Ferryman to transport the mines for 700 Stygian Coins or 600 with [[Mercantile]]
+
*** Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 800 with [[Mercantile]] (Once you debated [[Philosophy]] with him, he will lower the price to 700 Stygian Coins or 600 with [[Mercantile]])
 
*** Dispatch all the enemies in the zone where the naval mines are stored
 
*** Dispatch all the enemies in the zone where the naval mines are stored
 
*** Summon Ferryman via [[NavCom Device]]
 
*** Summon Ferryman via [[NavCom Device]]
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] by speaking to [[Marcus]] over the [[NavCom Device]] if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters
+
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] for free by speaking to [[Marcus]] over the [[NavCom Device]] if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters with [[Captain Grim]]
 +
** You can also get a transportation of mines if you killed all the pirates ([[Yahota]] will report that SE part of the sea is pretty much dead and barely any activity when this will happen), then talk with [[Marcus]]. Doing so will get you a free transport, but if any creepers are left alive in the area, 3 sec-troopers will die. If too few sec-troopers are available, Marcus will refuse to send the men.
  
 
* Place traps
 
* Place traps
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== Exterminate all the brutes! ==
 
== Exterminate all the brutes! ==
The Natives will cease attacking the camp if [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] are dead. [[Yahota]] will report no activity, and no lights.
+
Clearing out enough  {{tooltip|A11, A12, B11, B12, B12_temple, C11, C12, D12, E12, H11, H12, I12, J12|native zones}} (6 on Easy, 7 on Normal and 8 on Hard and above), destroying [[Black Rock Totem]], surviving five [[Expedition#Raids|raids]] or killing [[Bænkräster]], [[Eldrän]] and [[Magnar]] can stop further raids. [[Yahota]] will report no activity, and no lights when this will happen.
  
 
{{Missions/Expedition navbox}}
 
{{Missions/Expedition navbox}}
 
[[Category:Quests]]
 
[[Category:Quests]]

Latest revision as of 13:53, 8 July 2024

This page contains content from Underrail: Expedition expansion.
Improve Camp Defenses
Sidequest

300x200px
Quest information
Location Black Sea Expedition Camp
Given by Marcus
Rewards 1200 Stygian Coins
3050 classic XP / 3 oddity XP

After defending Black Sea Expedition Camp from the serpentborn and getting settled in, Marcus tells you that the camp is generally lacking defenses, and that any improvements would help.

Objectives

  • The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment.
  • You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.
  • The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.
  • You've found a way to activate the Arch Keep's defense turrets.

Walkthrough

  • Deploy naval mines - reward 500 Stygian Coins, 1000 classic/1 oddity XP
    • Find functional naval mines in LemCo (examine them to determine if they are functional)
    • Arrange the transportation of Naval Mines to Arch Island with Ferryman
      • Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 800 with Mercantile (Once you debated Philosophy with him, he will lower the price to 700 Stygian Coins or 600 with Mercantile)
      • Dispatch all the enemies in the zone where the naval mines are stored
      • Summon Ferryman via NavCom Device
    • Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with Aegis for free by speaking to Marcus over the NavCom Device if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters with Captain Grim
    • You can also get a transportation of mines if you killed all the pirates (Yahota will report that SE part of the sea is pretty much dead and barely any activity when this will happen), then talk with Marcus. Doing so will get you a free transport, but if any creepers are left alive in the area, 3 sec-troopers will die. If too few sec-troopers are available, Marcus will refuse to send the men.
  • Place traps
    • While this earns no XP, is not an official part of the quest, and doesn't affect the auto-resolve chances, it can help immensely when manually participating in defense.
    • Even with no skill points in Traps, the player can place regular Bear Traps and spread all types of Caltrops around the beach, which are effective at intercepting enemy melee attackers since they often do not attempt to avoid the Traps.
      • Poisoned Caltrops, such as Cave Ear Poison which reduces enemy Perception by 5 can be placed in blind spots behind the various rocks (where enemy Crossbow users like to use hit and run tactics) in order to flush them out.
      • To loot enemy bodies after the battle, acquire a pair of Metal Boots which grant immunity to Caltrops.
    • Acquiring the Lemurian Engineer Suit from the Nexus of Technology (+20 Traps) as well as the Jackknife (+7 Traps) and Trapper's Belt (+15% Traps) can give a player with 0 skill points in Traps ~31 effective skill
      • This allows the player to deploy low tier Frag Mines; Mark I requires 5 Traps while Mark II requires 20 Traps. These are an excellent choice to place right at the edge of the beach where they can hit multiple enemies right as they spawn.
      • This also allows the player to place Bear Traps poisoned with either Burrower Poison (20 Traps) or Cave Ear Poison (30 Traps).

Exterminate all the brutes!

Clearing out enough native zones (6 on Easy, 7 on Normal and 8 on Hard and above), destroying Black Rock Totem, surviving five raids or killing Bænkräster, Eldrän and Magnar can stop further raids. Yahota will report no activity, and no lights when this will happen.