Difference between revisions of "Tailoring"
Jump to navigation
Jump to search
m (→Related items) |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 21: | Line 21: | ||
== Related items == | == Related items == | ||
− | Skill | + | Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. |
{{columns|3| | {{columns|3| | ||
Line 32: | Line 32: | ||
* {{Itemlink|Blueprint: Balaclava}} | * {{Itemlink|Blueprint: Balaclava}} | ||
* {{Itemlink|Blueprint: Boots}} | * {{Itemlink|Blueprint: Boots}} | ||
+ | * {{Itemlink|Blueprint: Greaves}} | ||
* {{Itemlink|Blueprint: Tabi Boots}} | * {{Itemlink|Blueprint: Tabi Boots}} | ||
Latest revision as of 11:47, 2 October 2024
Tailoring is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Tailoring is used mainly for crafting armors with fabric and leather components.
You can get a 15% bonus to Tailoring when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Most armorcrafting
- Blueprint: Leather Armor
- Blueprint: Tactical Vest
- Blueprint: Riot Gear
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Balaclava
- Blueprint: Boots
- Blueprint: Greaves
- Blueprint: Tabi Boots
Processing fabric/leather items
- Blueprint: Disassemble Item
- Blueprint: Recycle Item
- Blueprint: Repair Kit (25/50)
- Blueprint: Infused Leather
Combat Utilities
|