Difference between revisions of "Find the drill parts"

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{{Quest Infobox
 
{{Quest Infobox
| name    = {{PAGENAME}}
+
| name    = Find the drill parts
 
| type    = main
 
| type    = main
| image    =  
+
| image    = drill parts.png
 
| location = [[Junkyard]], [[Old Junkyard]]
 
| location = [[Junkyard]], [[Old Junkyard]]
 
| givenby  = [[Hadrian Tanner]]
 
| givenby  = [[Hadrian Tanner]]
| rewards  = 4500 XP
+
| rewards  = 3000 classic XP / 3 oddity XP
 +
 
 +
South metro tunnel cleared:<br>Access to [[Vehicles#Metro|Metro travel]]<br>Access to [[TNT Charge]]s
 
| related  =  
 
| related  =  
| previous = [[Gorsky's task]]<br>[[Bret's task]]
+
| previous = [[GMS expedition]]
| next    = N/A
+
| next    = [[Assist Rail Crossing]]<br>[[Meet Gorsky in Core City|Meet Gorsky in Core]]
 
}}
 
}}
  
 
You need to find a drill rotor circuit board needed for metro tunnel earthquake repairs. You are given 500 [[Charon]]s and pretty much complete autonomy on this task.
 
You need to find a drill rotor circuit board needed for metro tunnel earthquake repairs. You are given 500 [[Charon]]s and pretty much complete autonomy on this task.
 
This is currently the last main storyline mission in the alpha version. Once you have finished this mission, SGS can finally clear the metro tunnel with their Armadillo drill machine. This allows you to buy some [[T.N.T. Charge|TNT charge]]s and their [[Blueprint: T.N.T. Charge|blueprint]] from SGS Armory. You can use those to clear and explore some of the smaller passages blocked by the earlier earthquake.
 
  
 
== Objectives ==
 
== Objectives ==
* Travel to Junkyard and search for Armadillo class drill rotor circuit board (one of the merchants might have it or know where to find it)
+
* Travel to Junkyard and search for [[Armadillo Class Drill Rotor Circuit Board|Armadillo class drill rotor circuit board]] (one of the merchants might have it or know where to find it)
  
 
== Walkthrough ==
 
== Walkthrough ==
Make your way to Junkyard, either by boat or on foot. Ask merchants around for the drill circuit board. Eventually you'll end up finding it in the west end of [[Old Junkyard]], just lying inside one of the nondescript barrels.
+
Make your way to Junkyard, either by boat or on foot. Ask merchants around for the drill circuit board. You won't find it but you'll learn that you might find such rare junk in the Old Junkyard, also known as Depot A. Eventually you'll end up finding the drill parts in inner Depot A, just lying inside one of the nondescript barrels.
 +
 
 +
=== Getting into Depot A ===
 +
[[Scrappers]] control the only known entrance to Depot A at their base in the adjacent Depot B. If you work for them, you can gain entrance to Depot A from their base. Talk to Eddy to get started.
 +
 
 +
[[Black Eels]] can also help you. If you ask Colton about the Old Junkyard, he'll tell you to ask Silas about the wormhole tunnel. Afterwards you can either work for Silas or buy the key to the wormhole, which is a hidden entrance to Depot A.
 +
 
 +
Skilled thieves could also gain entry by sneaking either through the Scrapper base or the wormhole tunnel.
 +
* Depot B: Sneak through the scrapper base and either pick the fence gate lock or pickpocket [[Depot A Key (Junkyard)|Depot A Key]] from one of the guards.
 +
* Wormhole: Door in the slums leading to the tunnel must be picked or [[The Wormhole Key (Junkyard)|The Wormhole Key]] pickpocketed from Silas. Afterwards, one must fight or sneak through the Black Eels guardpost in the wormhole tunnel.
 +
 
 +
=== Inside Depot A ===
 +
[[Depot A]] is a large dungeon with complex connections between its areas. There are multiple ways to progress as you see fit. Many of its areas are riddled with mines, so advance carefully. Characters with low perception and traps skill may want to use [[Motion Tracking Goggles]] to increase their detection. The [[Traps]] skill checks to disarm those are 50, 55 or 60 depending on the area. The more difficult check, the stronger the trap is.
 +
 
 +
Overview of the keys and keycards:
 +
* For those lacking hacking skills, a [[Security Key Card (Old Junkyard)|Security Key Card]] can be found on a group of muties in the east part of lower Depot A. It can be used to gain level 2 access on security consoles and unlock the '''inner depot auxiliary entrance''' between north and west sections, and also the '''underpassage transition door''' between the two sections of the lower level of Depot A. Note that you can also crawl through the ventilation shafts to avoid the underpassage transition door.
 +
* [[Outer South Gate Key (Old Junkyard)|Outer South Gate Key]], found on another group of muties in the east part of lower Depot A, unlocks the fence gate between south and north sections. The gate can also be lockpicked.
 +
* [[North Gate Key Card (Old Junkyard)|North Gate Key Card]] can be found at the southeast storage room in the west part of lower Depot A, unlocking the garage doors leading from east section to north.
 +
 
 +
Reaching the inner depot:
 +
* One of the muties in south section carries [[Old Key (Old Junkyard)|Old Key]] which can be used to unlock the doors leading to the area with the drill parts. The doors can also be lockpicked.
 +
* Alternatively, [[Inner Gate Key Card (Old Junkyard)|Inner Gate Key Card]] in the west part of the lower Depot A can be used to open the garage doors leading to the same area from the north section.
 +
 
 +
Once you're at the area where the drill parts are, you might also want to talk to [[Wyatt]] to shed some light to what's going on in the Old Junkyard and gain 1000 classic XP.
 +
 
 +
=== After completion ===
 +
{{hiddensection|Spoiler|
 +
* SGS can finally clear the metro tunnel with their Armadillo drill machine. This unlocks [[Vehicles#Metro|metro travel]] to destinations in South [[Lower Underrail]] and also allows you to buy some [[TNT Charge]]s and their [[Blueprint: T.N.T. Charge|blueprint]] from SGS Armory. You can use those to clear and explore some of the smaller passages blocked by the earlier earthquake.
 +
* [[Jack Quicksilver]] moves to the Merchant District of Core City. He will still give you payment if you haven't yet [[Jack's_delivery_job|delivered his package]].
 +
* [[Gorsky]] moves to the [[Hardcore_City_Bar|Hardcore City Bar]] of Core City. This makes [[Get_support_for_Black_Eels|persuading SGS to ally with the Black Eels]] slightly more difficult, and you'll have to seek him out if you want [[GMS_expedition|the GMS Compound keycard]] back.
 +
* [[Ethan|Ethan Lanford]] moves to the Hardcore City Bar of Core City. He still offers [[Temporal_Manipulation|Temporal Manipulation]] training, but will no longer accept SGS credits.}}
  
Once there, you'll also want to talk to [[Wyatt]] to shed some light to what's going on in the Old Junkyard and gain 1000 XP.
 
  
  
 
{{Missions navbox}}
 
{{Missions navbox}}
 
[[Category:Quests]]
 
[[Category:Quests]]

Latest revision as of 01:30, 9 November 2024

Find the drill parts
Main Storyline

Drill parts.png
Quest information
Location Junkyard, Old Junkyard
Given by Hadrian Tanner
Rewards 3000 classic XP / 3 oddity XP

South metro tunnel cleared:
Access to Metro travel
Access to TNT Charges

Related quests
Previous:

GMS expedition

Follow-up:

Assist Rail Crossing
Meet Gorsky in Core

You need to find a drill rotor circuit board needed for metro tunnel earthquake repairs. You are given 500 Charons and pretty much complete autonomy on this task.

Objectives

Walkthrough

Make your way to Junkyard, either by boat or on foot. Ask merchants around for the drill circuit board. You won't find it but you'll learn that you might find such rare junk in the Old Junkyard, also known as Depot A. Eventually you'll end up finding the drill parts in inner Depot A, just lying inside one of the nondescript barrels.

Getting into Depot A

Scrappers control the only known entrance to Depot A at their base in the adjacent Depot B. If you work for them, you can gain entrance to Depot A from their base. Talk to Eddy to get started.

Black Eels can also help you. If you ask Colton about the Old Junkyard, he'll tell you to ask Silas about the wormhole tunnel. Afterwards you can either work for Silas or buy the key to the wormhole, which is a hidden entrance to Depot A.

Skilled thieves could also gain entry by sneaking either through the Scrapper base or the wormhole tunnel.

  • Depot B: Sneak through the scrapper base and either pick the fence gate lock or pickpocket Depot A Key from one of the guards.
  • Wormhole: Door in the slums leading to the tunnel must be picked or The Wormhole Key pickpocketed from Silas. Afterwards, one must fight or sneak through the Black Eels guardpost in the wormhole tunnel.

Inside Depot A

Depot A is a large dungeon with complex connections between its areas. There are multiple ways to progress as you see fit. Many of its areas are riddled with mines, so advance carefully. Characters with low perception and traps skill may want to use Motion Tracking Goggles to increase their detection. The Traps skill checks to disarm those are 50, 55 or 60 depending on the area. The more difficult check, the stronger the trap is.

Overview of the keys and keycards:

  • For those lacking hacking skills, a Security Key Card can be found on a group of muties in the east part of lower Depot A. It can be used to gain level 2 access on security consoles and unlock the inner depot auxiliary entrance between north and west sections, and also the underpassage transition door between the two sections of the lower level of Depot A. Note that you can also crawl through the ventilation shafts to avoid the underpassage transition door.
  • Outer South Gate Key, found on another group of muties in the east part of lower Depot A, unlocks the fence gate between south and north sections. The gate can also be lockpicked.
  • North Gate Key Card can be found at the southeast storage room in the west part of lower Depot A, unlocking the garage doors leading from east section to north.

Reaching the inner depot:

  • One of the muties in south section carries Old Key which can be used to unlock the doors leading to the area with the drill parts. The doors can also be lockpicked.
  • Alternatively, Inner Gate Key Card in the west part of the lower Depot A can be used to open the garage doors leading to the same area from the north section.

Once you're at the area where the drill parts are, you might also want to talk to Wyatt to shed some light to what's going on in the Old Junkyard and gain 1000 classic XP.

After completion

Spoiler