Difference between revisions of "Psychostatic Electricity"
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== Feat == | == Feat == | ||
+ | This feat improves [[Electrokinesis]] and [[Electrokinetic Imprint]] abilities. | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = psychostatic_electricity_icon.png | | image = psychostatic_electricity_icon.png | ||
| name = Psychostatic Electricity | | name = Psychostatic Electricity | ||
− | | description = When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit | + | | description = When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit by weapon and unarmed attacks and psi abilities by 5% for 2 turns. Stacks 5 times. |
| requirements = | | requirements = | ||
* [[Psychokinesis]] 40 | * [[Psychokinesis]] 40 | ||
Line 18: | Line 19: | ||
| nature = malicious | | nature = malicious | ||
| name = Psychostatic Electricity | | name = Psychostatic Electricity | ||
− | | description = Chance to get critically hit from | + | | description = Chance to get critically hit from weapon and unarmed attacks and psi abilities increased by 5%. |
| duration = 2 turns (10 seconds) | | duration = 2 turns (10 seconds) | ||
| maxstacks = 5 | | maxstacks = 5 |
Latest revision as of 00:28, 19 December 2024
Psychostatic Electricity is a feat and a status effect.
Feat
This feat improves Electrokinesis and Electrokinetic Imprint abilities.
Psychostatic Electricity | |
When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit by weapon and unarmed attacks and psi abilities by 5% for 2 turns. Stacks 5 times. | |
Requirements
|
Status effect
Psychostatic Electricity | |
Chance to get critically hit from weapon and unarmed attacks and psi abilities increased by 5%. | |
Duration: 2 turns (10 seconds) | |
Max stacks: 5 |
Increases chance to get critically hit by up to 25%.
Specializations
- Critical Chance (10 levels) — Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point.
- Duration (1 level) — Increases the duration by 1 turn for each specialization point.
History
Underrail 1.0
- 1.0.3.6 - to-get-crit modifier fixes
Underrail Alpha
- 0.2.0.1 - feat introduced
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