Difference between revisions of "Guns"
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Guns increases your damage and precision with all firearms, chemical pistols and energy pistols. | Guns increases your damage and precision with all firearms, chemical pistols and energy pistols. | ||
| − | The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics. | + | The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. If its a light weapon (e.g. pistol) the formula instead is <code>Base Damage * (1 + 0.5 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics. |
== Weapon types == | == Weapon types == | ||
Latest revision as of 16:21, 29 December 2025
Guns is a skill.
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Related Base Ability |
Skill Synergies |
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Details
Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100). If its a light weapon (e.g. pistol) the formula instead is Base Damage * (1 + 0.5 * Effective Guns Skill / 100). See Precision for details on precision mechanics.
Weapon types
Guns are split into six distinct main types.
- Pistols (firearm, energy and chemical)
- SMGs
- Assault Rifles
- Sniper Rifles
- Shotguns E (regular and combat)
- Grenade Launchers HD
Related feats
See Category:Guns feats.
Related items
Bullet Strap Belt decreases bullet-based firearm reloading AP cost
Shell Strap Belt E decreases shotgun reloading AP cost
Launcher Grenade Strap Belt HD decreases grenade launcher reloading AP cost- Category:Guns
- Category:Ammo
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