Difference between revisions of "Tackled"
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| name = Tackled | | name = Tackled | ||
| type = debuff | | type = debuff | ||
− | | image = | + | | image = Tackled.png |
| description = Movement points decreased by 8, action points decreased by 3 and chance to hit with all ranged weapons decreased by 7%. | | description = Movement points decreased by 8, action points decreased by 3 and chance to hit with all ranged weapons decreased by 7%. | ||
| duration = 1 turn | | duration = 1 turn | ||
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[[Dog]]s like to tackle you for their masters. Getting badly tackled is usually bad news, so try to deal with dogs before they can get onto your skin. | [[Dog]]s like to tackle you for their masters. Getting badly tackled is usually bad news, so try to deal with dogs before they can get onto your skin. | ||
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+ | As of version [[0.1.10.0]], dogs have a 50% chance to tackle you on melee hit, down from 100%. | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category: Status effects]] | [[Category: Status effects]] |
Revision as of 15:28, 25 January 2014
Tackled | |
Movement points decreased by 8, action points decreased by 3 and chance to hit with all ranged weapons decreased by 7%. | |
Duration: 1 turn | |
Max stacks: 5 |
Dogs like to tackle you for their masters. Getting badly tackled is usually bad news, so try to deal with dogs before they can get onto your skin.
As of version 0.1.10.0, dogs have a 50% chance to tackle you on melee hit, down from 100%.