Difference between revisions of "Poison"

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[[Poison]]ing is caused by the attacks of poisonous creatures and various poisonous weaponry such as [[Burrower Poison Bolt|crossbow bolts]], [[Cave Ear Poison Caltrops|caltrops]] and [[Crawler Poison Bear Trap|bear trap]]s.
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The bio damage from poisons bypasses armor.[http://underrail.com/forums/index.php?topic=539.msg2762#msg2762] Up to 3 stacks of any poison can be removed with a single [[Antidote]].
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== Burrower Poison ==
 
{{Status Effect Infobox
 
{{Status Effect Infobox
| name        = Poison
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| name        = Poison (Burrower)
 
| type        = debuff
 
| type        = debuff
| image      =  
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| image      = Poison.png
 
| description = This character is affected by burrower poison, suffering 7 bio damage every turn.
 
| description = This character is affected by burrower poison, suffering 7 bio damage every turn.
| duration    = 5 turns
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| duration    = up to 5 turns
 
| maxstacks  = ?
 
| maxstacks  = ?
 
}}
 
}}
  
[[Poison]]ing is caused by [[Burrower]] attacks and various weaponry using burrower poison. The bio damage from poison bypasses armor.[http://underrail.com/forums/index.php?topic=539.msg2762#msg2762]
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[[Burrower Poison]] can be extracted from [[Burrower Poison Gland]]s with [[Blueprint: Extract Humour]].
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Burrower poison can stack multiple times, potentially leading to large amounts of unmitigable bio damage per turn, even on heavily armored targets.
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{{clear}}
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== Cave Ear Poison ==
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{{Status Effect Infobox
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| name        = Poison (Cave Ear)
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| type        = debuff
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| image      = Poison.png
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| description = This character is afflicted by cave ear poison. All biological damage received increased by 50% and perception reduced by 5.
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| duration    = up to 5 turns
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| maxstacks  =
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}}
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[[Cave Ear Poison]] can be processed from [[Cave Ear]] mushrooms with [[Blueprint: Process Plant or Fungus]].
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{{clear}}
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== Crawler Poison ==
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{{Status Effect Infobox
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| name        = Poison (Crawler)
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| type        = debuff
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| image      = Poison.png
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| description = This character is afflicted by crawler poison that deals 5 damage each turn for 2 turns. If the poison is not removed before it expires it will stun the victim for 2 turns.
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| duration    = 2 turns
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| maxstacks  =
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}}
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[[Crawler Poison]] can be extracted from [[Crawler]] loot drops with [[Blueprint: Extract Humour]].
  
Up to 3 stacks of poison can be removed with a single [[Antidote]].
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Crawler poison acts as a delayed 2-turn [[Stun]] if the victim cannot remove it with [[Antidote]]s.
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 16:39, 26 January 2014

Poisoning is caused by the attacks of poisonous creatures and various poisonous weaponry such as crossbow bolts, caltrops and bear traps.

The bio damage from poisons bypasses armor.[1] Up to 3 stacks of any poison can be removed with a single Antidote.

Burrower Poison

Poison (Burrower) icon

Poison (Burrower)
This character is affected by burrower poison, suffering 7 bio damage every turn.
Duration: up to 5 turns
Max stacks: ?

Burrower Poison can be extracted from Burrower Poison Glands with Blueprint: Extract Humour.

Burrower poison can stack multiple times, potentially leading to large amounts of unmitigable bio damage per turn, even on heavily armored targets.


Cave Ear Poison

Poison (Cave Ear) icon

Poison (Cave Ear)
This character is afflicted by cave ear poison. All biological damage received increased by 50% and perception reduced by 5.
Duration: up to 5 turns

Cave Ear Poison can be processed from Cave Ear mushrooms with Blueprint: Process Plant or Fungus.


Crawler Poison

Poison (Crawler) icon

Poison (Crawler)
This character is afflicted by crawler poison that deals 5 damage each turn for 2 turns. If the poison is not removed before it expires it will stun the victim for 2 turns.
Duration: 2 turns

Crawler Poison can be extracted from Crawler loot drops with Blueprint: Extract Humour.

Crawler poison acts as a delayed 2-turn Stun if the victim cannot remove it with Antidotes.