Difference between revisions of "Evasive Maneuvers"
Jump to navigation
Jump to search
m |
|||
Line 5: | Line 5: | ||
| description = Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns.<br><br>Cooldown: 3 turns. | | description = Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns.<br><br>Cooldown: 3 turns. | ||
| requirements = | | requirements = | ||
− | * Evasion 35 | + | * [[Evasion]] 35 |
− | * Agility 6 | + | * [[Agility]] 6 |
}} | }} | ||
Line 15: | Line 15: | ||
== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox | ||
− | | image = | + | | image = Evasive Maneuvers ability.png |
| type = ability | | type = ability | ||
| name = Evasive Maneuvers | | name = Evasive Maneuvers |
Revision as of 01:53, 29 January 2014
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements |
Combine with an agile high-mobility character and Sprint for massive evasion boost.
Ability
Evasive Maneuvers | |
Converts all remaining movement points into twice the evasion for 2 turns. | |
Cooldown: 3 turns |
|