Difference between revisions of "Poison"
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Revision as of 05:54, 25 June 2014
Poisoning is caused by the attacks of poisonous creatures and various poisonous weaponry such as crossbow bolts, caltrops and bear traps.
The Hypertoxicity feat doubles the damage done by poisons you apply.
The bio damage from poisons bypasses armor.[1] Up to 3 stacks of any poison can be removed with a single Antidote.
Burrower Poison
Poison (Burrower) | |
This character is affected by burrower poison, suffering 7 bio damage every turn. | |
Duration: up to 5 turns | |
Max stacks: ? |
Burrower Poison can be extracted from Burrower Poison Glands with Blueprint: Extract Humour.
Burrower poison can stack multiple times, potentially leading to large amounts of unmitigable bio damage per turn, even on heavily armored targets.
Cave Ear Poison
Poison (Cave Ear) | |
This character is afflicted by cave ear poison. All biological damage received increased by 50% and perception reduced by 5. | |
Duration: up to 5 turns |
Cave Ear Poison can be processed from Cave Ear mushrooms with Blueprint: Process Plant or Fungus.
Crawler Poison
Poison (Crawler) | |
This character is afflicted by crawler poison that deals 5 damage each turn for 2 turns. If the poison is not removed before it expires it will stun the victim for 2 turns. | |
Duration: 2 turns |
Crawler Poison can be extracted from Crawler Stingers with Blueprint: Extract Humour.
Crawler poison acts as a delayed 2-turn Stun if the victim cannot remove it with Antidotes.