Difference between revisions of "Incapacitated"
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− | [[Incapacitated]] is the only control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, | + | [[Incapacitated]] is the only control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from [[poison]], acid or [[Bleeding Wound|bleeding]] does not remove incapacitation.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306] |
It can be caused by [[flashbang]]s and [[Pneumatic Hammer|pneumatic weapons]], among other things. Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing. | It can be caused by [[flashbang]]s and [[Pneumatic Hammer|pneumatic weapons]], among other things. Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing. |
Revision as of 13:29, 26 June 2014
Incapacitated | |
Cannot move or perform any actions, but any damage taken will remove the effect. | |
Duration: varies (commonly 1-2 turns) |
Incapacitated is the only control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from poison, acid or bleeding does not remove incapacitation.[1]
It can be caused by flashbangs and pneumatic weapons, among other things. Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing.