Difference between revisions of "Status effects"
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== General == | == General == | ||
− | : [[File:In Combat.png|19px|link=]] [[In Combat]] — locked in turn-based combat mode. | + | General effects, usually shown on your portrait: |
− | : [[File:Focused.png|19px|link=]] [[Focused]] — Increases accuracy with heavy ranged weapons. | + | : [[File:In Combat.png|19px|link=]] [[In Combat]] — locked in turn-based combat mode. Ends after 4 turns of no hostile actions. |
− | : [[File:Level Up.png|19px|link=]] [[Level Up]] — Your character has earned enough experience to advance a level. | + | : [[File:Focused.png|19px|link=]] [[Focused]] — Increases accuracy with heavy ranged weapons. In other words, counteracts Move & Shoot penalty. |
− | : | + | : [[File:Level Up.png|19px|link=]] [[Level Up]] — Your character has earned enough experience to advance a level. ''(Experience earned in Classic XP mode will be calculated from your potential level.)'' |
+ | : [[Regenerating]] — you slowly regenerate health when above {{color|white|85%}} HP.[http://underrail.com/forums/index.php?topic=820.msg4684#msg4684] | ||
− | + | ||
− | : [[File:Damaged Armor.png|19px|link=]] [[Damaged Armor]] — provides reduced | + | Item durability/weight penalties, shown under your portrait: |
− | : [[File:Heavily Damaged Armor.png|19px|link=]] [[Heavily Damaged Armor]] — | + | : [[File:Damaged Armor.png|19px|link=]] [[Damaged Armor]] — 30% or less durability: provides reduced damage resistances/thresholds |
− | : [[File:Degraded Weapon.png|19px|link=]] [[Degraded Weapon]] — | + | : [[File:Heavily Damaged Armor.png|19px|link=]] [[Heavily Damaged Armor]] — 10% or less durability: also loses On Equip bonuses ''(any penalties still apply)'' |
− | : [[File:Heavily Degraded Weapon.png|19px|link=]] [[Heavily Degraded Weapon]] — | + | |
− | : [[File:encumbered1.png|19px|link=]] [[Lightly Encumbered]] — reduced movement speed/points, possibly reduced action points | + | : [[File:Degraded Weapon.png|19px|link=]] [[Degraded Weapon]] — 30% or less durability: reduced precision |
− | : [[File:encumbered2.png|19px|link=]] [[Heavily Encumbered]] — | + | : [[File:Heavily Degraded Weapon.png|19px|link=]] [[Heavily Degraded Weapon]] — 10% or less durability: heavily reduced precision |
− | : [[File:encumbered3.png|19px|link=]] [[Completely Encumbered]] — cannot move, possibly reduced action points. | + | |
+ | : [[File:encumbered1.png|19px|link=]] [[Lightly Encumbered]] — Over carry capacity: reduced movement speed/points, possibly reduced action points | ||
+ | : [[File:encumbered2.png|19px|link=]] [[Heavily Encumbered]] — 35 points over carry capacity: heavily reduced movement speed/points, possibly reduced action points | ||
+ | : [[File:encumbered3.png|19px|link=]] [[Completely Encumbered]] — 70 points over carry capacity: cannot move, possibly reduced action points | ||
+ | |||
+ | These penalties increase linearly. | ||
+ | * Damaged armor loses a percentage of its resistance/threshold equal to its durability, down to 0% resistances at 0% durability. | ||
+ | * Degraded weapon loses more precision the more degraded it is, down to -80%. | ||
+ | * Encumbrance movement speed penalty increases with the amount of weight carried over capacity, down to -100% at 70 points over capacity. | ||
== Buffs and debuffs == | == Buffs and debuffs == |
Revision as of 05:06, 16 July 2014
- For an alphabetical list of status effects, see Category:Status effects.
This page contains an overview of the status effects in Underrail. For more details, see individual status effect pages.
General
General effects, usually shown on your portrait:
- In Combat — locked in turn-based combat mode. Ends after 4 turns of no hostile actions.
- Focused — Increases accuracy with heavy ranged weapons. In other words, counteracts Move & Shoot penalty.
- Level Up — Your character has earned enough experience to advance a level. (Experience earned in Classic XP mode will be calculated from your potential level.)
- Regenerating — you slowly regenerate health when above 85% HP.[1]
Item durability/weight penalties, shown under your portrait:
- Damaged Armor — 30% or less durability: provides reduced damage resistances/thresholds
- Heavily Damaged Armor — 10% or less durability: also loses On Equip bonuses (any penalties still apply)
- Degraded Weapon — 30% or less durability: reduced precision
- Heavily Degraded Weapon — 10% or less durability: heavily reduced precision
- Lightly Encumbered — Over carry capacity: reduced movement speed/points, possibly reduced action points
- Heavily Encumbered — 35 points over carry capacity: heavily reduced movement speed/points, possibly reduced action points
- Completely Encumbered — 70 points over carry capacity: cannot move, possibly reduced action points
These penalties increase linearly.
- Damaged armor loses a percentage of its resistance/threshold equal to its durability, down to 0% resistances at 0% durability.
- Degraded weapon loses more precision the more degraded it is, down to -80%.
- Encumbrance movement speed penalty increases with the amount of weight carried over capacity, down to -100% at 70 points over capacity.
Buffs and debuffs
Like any good RPG, Underrail has a wide variety of different buffs and debuffs.
Buffs
These include inherent abilities like Stealth Mode, many consumables, various effects from feats and also temporary crowd control immunity effects. Some enemies also have buffs unique to them, such as the Psionic Synergy of psi bugs.
Debuffs
These include various crowd control effects, all sorts of stat loss and damage over time (DoT) effects. Some enemies also have special debuffs unique to them, such as the Anticoagulation of siphoner's attacks.