Difference between revisions of "Telekinetic Punch"
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[[Telekinetic Punch]] is the first [[Psychokinesis]] psi ability the player can learn, even without any investment in psionic skills. | [[Telekinetic Punch]] is the first [[Psychokinesis]] psi ability the player can learn, even without any investment in psionic skills. | ||
− | Its damage scales with effective Psychokinesis skill, shown here at minimal required skill. | + | Its damage scales with effective Psychokinesis skill, shown here at minimal required skill. Your effective Psychokinesis skill also affects the chance of targets resisting the [[stun]]. |
== Trainers == | == Trainers == |
Revision as of 09:17, 11 August 2014
Telekinetic Punch | |
Psychokinesis (0 skill required) | |
Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets. | |
Action Points: 15 | |
Psi: 25 | |
Range: 5,0 | |
Cooldown: 3 turns |
Telekinetic Punch is the first Psychokinesis psi ability the player can learn, even without any investment in psionic skills.
Its damage scales with effective Psychokinesis skill, shown here at minimal required skill. Your effective Psychokinesis skill also affects the chance of targets resisting the stun.
Trainers
Related feats
- Force User (increases damage by 20%)