Difference between revisions of "Stunned"

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'''Stun''' is basically a stronger variant of [[Incapacitated]], but stunned targets do not lose sight of their enemies. Damage does not remove this effect. It is caused by electricity damage on organic targets, sledgehammers' innate 10% stun proc, various abilities and attacks.
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'''Stun''' is basically a stronger variant of [[Incapacitated]], but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
  
Provides temporary stun immunity, [[Second Wind]], when it ends.
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Stuns are caused by electricity damage on organic targets, sledgehammers' innate 10% stun proc, various abilities and attacks.
  
 
Most stuns last for 1 turn but some stuns such as [[Dirty Kick]] on males last longer.
 
Most stuns last for 1 turn but some stuns such as [[Dirty Kick]] on males last longer.
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{{clear}}
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== Immunity ==
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{{Status Effect Infobox
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| name        = Second Wind
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| type        = buff
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| image      = Status4.png
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| description = Short term immunity to stun effects.
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| duration    = 2 turns
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}}
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'''Second Wind''' is caused by expiring stun effects.
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 03:19, 12 August 2014

Stunned icon

Stunned
Cannot move or perform any actions.
Duration: 1-2 turns

Stun is basically a stronger variant of Incapacitated, but stunned targets do not lose sight of their enemies. Damage does not remove this effect.

Stuns are caused by electricity damage on organic targets, sledgehammers' innate 10% stun proc, various abilities and attacks.

Most stuns last for 1 turn but some stuns such as Dirty Kick on males last longer.

Immunity

Second Wind icon

Second Wind
Short term immunity to stun effects.
Duration: 2 turns

Second Wind is caused by expiring stun effects.