Difference between revisions of "Incapacitated"
Jump to navigation
Jump to search
m |
(listed sources) |
||
Line 4: | Line 4: | ||
| image = Incapacitated.png | | image = Incapacitated.png | ||
| description = Cannot move or perform any actions, but any damage taken will remove the effect. | | description = Cannot move or perform any actions, but any damage taken will remove the effect. | ||
− | | duration = | + | | duration = 1-5 turns |
}} | }} | ||
− | [[Incapacitated]] is the only control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from [[poison]], acid or [[Bleeding Wound|bleeding]] does not remove incapacitation.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306] | + | [[Incapacitated]] is the only disabling control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from [[poison]], acid spills, electroshocks or [[Bleeding Wound|bleeding]] does not remove incapacitation.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306] |
− | + | Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner. | |
+ | |||
+ | === Sources === | ||
+ | * [[Cheap Shots]] (1 turn) | ||
+ | * [[Flashbang]] (2 turns) | ||
+ | * [[Mental Breakdown]] (up to 3 turns) | ||
+ | * [[Pneumatic Hammer]] (2 or more turns) | ||
+ | * [[Tranquilizing Bolt]] (up to 5 turns) | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 03:33, 12 August 2014
Incapacitated | |
Cannot move or perform any actions, but any damage taken will remove the effect. | |
Duration: 1-5 turns |
Incapacitated is the only disabling control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove incapacitation.[1]
Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.
Sources
- Cheap Shots (1 turn)
- Flashbang (2 turns)
- Mental Breakdown (up to 3 turns)
- Pneumatic Hammer (2 or more turns)
- Tranquilizing Bolt (up to 5 turns)