Difference between revisions of "Incapacitated"
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[[Incapacitated]] is the only disabling control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from [[poison]], acid spills, electroshocks or [[Bleeding Wound|bleeding]] does not remove incapacitation.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306] | [[Incapacitated]] is the only disabling control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from [[poison]], acid spills, electroshocks or [[Bleeding Wound|bleeding]] does not remove incapacitation.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306] | ||
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+ | Being unable to perform any actions means incapacitated targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while incapacitated. | ||
Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner. | Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner. |
Revision as of 01:14, 14 August 2014
Incapacitated | |
Cannot move or perform any actions, but any damage taken will remove the effect. | |
Duration: 1-5 turns |
Incapacitated is the only disabling control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove incapacitation.[1]
Being unable to perform any actions means incapacitated targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, Locus of Control can be used while incapacitated.
Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.
Sources
- Cheap Shots (1 turn)
- Flashbang (2 turns)
- Mental Breakdown (up to 3 turns)
- Pneumatic Hammer (2 or more turns)
- Tranquilizing Bolt (up to 5 turns)