Difference between revisions of "Guns"
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− | + | '''Guns''' is a [[Skills|skill]]. | |
+ | {{Quote | ||
+ | | Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively. | ||
+ | | In-game description | ||
+ | }} | ||
+ | |||
+ | {{Synergies | ||
+ | |* [[Perception]] | ||
+ | |* [[Heavy Guns]] 75% | ||
+ | }} | ||
+ | |||
+ | == Details == | ||
+ | Guns increases your damage and precision with all firearms, chemical pistols and energy pistols. | ||
+ | |||
+ | The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics. | ||
+ | |||
+ | == Weapon types == | ||
+ | Guns are split into six distinct main types. | ||
+ | * [[Pistols]] (firearm, energy and chemical) | ||
+ | * [[SMGs]] | ||
+ | * [[Assault Rifles]] | ||
+ | * [[Sniper Rifles]] | ||
+ | * [[Shotguns]]{{expedition-inline}} (regular and combat) | ||
+ | * [[Grenade Launchers]]{{heavyduty-inline}} | ||
+ | |||
+ | == Related feats == | ||
+ | See [[:Category:Guns feats]]. | ||
+ | |||
+ | == Related items == | ||
+ | * {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost | ||
+ | * {{Itemlink|Shell Strap Belt}}{{expedition-inline}} decreases shotgun reloading AP cost | ||
+ | * {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} decreases grenade launcher reloading AP cost | ||
+ | * [[:Category:Guns]] | ||
+ | * [[:Category:Ammo]] | ||
+ | |||
+ | |||
+ | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 05:00, 2 November 2023
Guns is a skill.
Related Base Ability |
Skill Synergies |
|
Details
Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100)
. See Precision for details on precision mechanics.
Weapon types
Guns are split into six distinct main types.
- Pistols (firearm, energy and chemical)
- SMGs
- Assault Rifles
- Sniper Rifles
- Shotguns E (regular and combat)
- Grenade Launchers HD
Related feats
See Category:Guns feats.
Related items
- Bullet Strap Belt decreases bullet-based firearm reloading AP cost
- Shell Strap Belt E decreases shotgun reloading AP cost
- Launcher Grenade Strap Belt HD decreases grenade launcher reloading AP cost
- Category:Guns
- Category:Ammo
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