Difference between revisions of "Mechanics"

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#REDIRECT [[Skills#Mechanics]]
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'''Mechanics''' is a crafting [[Skills|skill]].
  
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{{Quote
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| Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.
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| In-game description
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}}
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{{Synergies
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|* [[Intelligence]]
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|* None
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}}
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== Details ==
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Mechanics is used mainly for crafting a wide variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components.
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It can also be used to repair mechanical devices that are not items.
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You can get a 15% bonus to Mechanics when crafting at the basement of [[Your House]] once you have bought the relevant workbench.
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== Related feats ==
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* [[:Category:Crafting feats]]
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* [[:Category:Mechanics feats]]
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== Mechanics skill checks ==
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{{Incomplete list}}
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{| class="sortable wikitable"
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|-
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! Location !! Related quest(s) !!data-sort-type="number"| Skill !! Result
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|-
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| [[GMS Compound]] || [[GMS expedition]] || 15 || Repair the elevator
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|-
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| [[Drop Zone]] || [[Recover tunneler]] || 85 || Fix the tunneler yourself
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|-
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| [[Deep Caverns]] || [[Repair the gate mechanism]] || 50 || Be able to figure out which parts need to be replaced without the [[TG-44HD Service Manual]]
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|-
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| [[Deep Caverns]] || [[Repair the gate mechanism]] || 115 || Fix the gate mechanism without the help of the repair bot
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|}
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{| class="sortable wikitable"
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|+ Checks in [[Underrail: Expedition]]
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|-
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! Location !! Related quest(s) !!data-sort-type="number"| Skill !! Result
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|-
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| [[Mutie Refuge]] || [[Recover the A-RFID Chip]] || 70 || Repair the crane with an advanced mechanical repair kit
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|-
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| [[Mutie Refuge]] || [[Recover the A-RFID Chip]] || 75 || Repair the crane with a mechanical repair kit
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|-
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| [[West Storage Depot]] || [[Recover the A-RFID Chip]] || 90 || Repair the NE pump with an advanced mechanical repair kit
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|}
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== Related items ==
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=== Equipment ===
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* {{Itemlink|Lemurian Engineer Suit}} (+10){{expedition-inline}}
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=== Crafting ===
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Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
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{{columns|3|
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Weapons
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* {{Itemlink|Blueprint: Assault Rifle}}
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* {{Itemlink|Blueprint: Chemical Pistol}}
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* {{Itemlink|Blueprint: Combat Gloves}}
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* {{Itemlink|Blueprint: Combat Knife}}
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* {{Itemlink|Blueprint: Crossbow}}
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* {{Itemlink|Blueprint: Grenade Launcher}}
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* {{Itemlink|Blueprint: Light Machine Gun}}
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* {{Itemlink|Blueprint: Machete}}
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* {{Itemlink|Blueprint: Minigun}}
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* {{Itemlink|Blueprint: Pistol}}
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* {{Itemlink|Blueprint: Shotgun}}
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* {{Itemlink|Blueprint: Sledgehammer}}
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* {{Itemlink|Blueprint: SMG}}
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* {{Itemlink|Blueprint: Sniper Rifle}}
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* {{Itemlink|Blueprint: Spear}}
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Armor
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* {{Itemlink|Blueprint: Boots}}
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* {{Itemlink|Blueprint: Goggles}}
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* {{Itemlink|Blueprint: Greaves}}
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* {{Itemlink|Blueprint: Metal Armor}}
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* {{Itemlink|Blueprint: Metal Helmet}}
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* {{Itemlink|Blueprint: Riot Gear}}
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* {{Itemlink|Blueprint: Tactical Vest}}
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Combat utilities and traps
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* {{Itemlink|Blueprint: Bear Trap}}
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* {{Itemlink|Blueprint: Caltrops}}
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* {{Itemlink|Blueprint: Chemical Blob Trap}}
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* {{Itemlink|Blueprint: EMP Grenade}} (5)
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* {{Itemlink|Blueprint: EMP Mine}} (10)
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* {{Itemlink|Blueprint: Flashbang}} (5)
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* {{Itemlink|Blueprint: Gas Grenade}} (5)
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* {{Itemlink|Blueprint: Hand Grenade}} (5/10)
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* {{Itemlink|Blueprint: Mine}} (10/15)
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* {{Itemlink|Blueprint: Plasma Grenade}} (5)
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* {{Itemlink|Blueprint: Plasma Mine}} (10)
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* {{Itemlink|Blueprint: Serrated Bolt}}
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* {{Itemlink|Blueprint: Stingball Grenade}} (30)
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* {{Itemlink|Blueprint: Throwing Knives}}
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Common firearm ammunition
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* {{Itemlink|Blueprint: Bullets}} (30)
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* {{Itemlink|Blueprint: JHP Bullets}} (30)
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* {{Itemlink|Blueprint: W2C Bullets}} (30)
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* {{Itemlink|Blueprint: Shotgun Shells}}
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* {{Itemlink|Blueprint: Frag Launcher Grenades}} (50)
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* {{Itemlink|Blueprint: High-explosive Launcher Grenades}} (50)
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Special bullets
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* {{Itemlink|Blueprint: Acid Bullets}} (30)
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* {{Itemlink|Blueprint: Contaminated Bullets}} (30)
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* {{Itemlink|Blueprint: Explosive Bullets}} (30)
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* {{Itemlink|Blueprint: Incendiary Bullets}} (30)
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* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (30)
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* {{Itemlink|Blueprint: Shock Bullets}} (30)
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* {{Itemlink|Blueprint: Concussive Launcher Grenades}} (75)
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* {{Itemlink|Blueprint: Cluster Launcher Grenades}} (50)
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* {{Itemlink|Blueprint: Incendiary Launcher Grenades}} (50)
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* {{Itemlink|Blueprint: Thermobaric Launcher Grenades}} (50)
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Mechanical item processing
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* {{Itemlink|Blueprint: Disassemble Item}}
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* {{Itemlink|Blueprint: Infused Leather}}
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* {{Itemlink|Blueprint: Recycle Item}}
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* {{Itemlink|Blueprint: Repair Kit}} (25/50)
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Mechanical components and tools
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* {{Itemlink|Blueprint: Energy Pistol}} (15)
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* {{Itemlink|Blueprint: Frag Grenade Case}}
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* {{Itemlink|Blueprint: Frag Mine Case}}
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* {{Itemlink|Blueprint: Lockpicks}}
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* {{Itemlink|Blueprint: Thin Grenade Case}}
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* {{Itemlink|Blueprint: Thin Mine Case}}
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}}
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{{Skills navbox}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 11:46, 2 October 2024

Mechanics is a crafting skill.

Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Mechanics is used mainly for crafting a wide variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components.

It can also be used to repair mechanical devices that are not items.

You can get a 15% bonus to Mechanics when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Mechanics skill checks

This list is incomplete; you can help by expanding it.
Location Related quest(s) Skill Result
GMS Compound GMS expedition 15 Repair the elevator
Drop Zone Recover tunneler 85 Fix the tunneler yourself
Deep Caverns Repair the gate mechanism 50 Be able to figure out which parts need to be replaced without the TG-44HD Service Manual
Deep Caverns Repair the gate mechanism 115 Fix the gate mechanism without the help of the repair bot
Checks in Underrail: Expedition
Location Related quest(s) Skill Result
Mutie Refuge Recover the A-RFID Chip 70 Repair the crane with an advanced mechanical repair kit
Mutie Refuge Recover the A-RFID Chip 75 Repair the crane with a mechanical repair kit
West Storage Depot Recover the A-RFID Chip 90 Repair the NE pump with an advanced mechanical repair kit

Related items

Equipment

Crafting

Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.

Weapons

Armor

Combat utilities and traps

Common firearm ammunition

Special bullets

Mechanical item processing

Mechanical components and tools